How to use Body Tracking in MovementSDK to operate bigger characters
I don't want the model to be squeezed or stretched, I want to maintain the body proportions of the original model and perform full body tracking. But I found that full body tracking can only achieve tracking that is about the same size as my height. A model that is too small or too large can cause tracking anomalies, even if I adjust settings such as Deformation or RetargetingConstraint.563Views0likes0CommentsBody tracking: how to parent OVRBodyFromPose to player?
I am trying to add body (or at least 'arm') tracking. I have currently: 1. Added OVRBody to OVRInteraction 2. Added PoseFromBody to OVRBody (as a script on an empty child object) 3. Added OVRBodyFromPose to OVRCameraRig and connected it to PoseFromBody I can see the body mesh and it's arms move correctly (yay!). It also rotates and adjusts its height relative to the camera (VR headset). However the body itself does not move as I walk around the scene. How am I meant to parent the body to the player?Solved2.7KViews0likes2CommentsError: [OVRBody] Failed to start body tracking.
Hello, so I'm developing a VR game with unity engine using oculus integration 46 and an oculus quest 2, I need to integrate the body tracking but I am stuck with that error and i could not figure it out. Anyone has a clue? and thank you3.8KViews0likes5CommentsAvatars2 SDK body tracking is not working.
The problem is similar to this: https://forums.oculusvr.com/t5/Unity-VR-Development/Quests-hands-tracking-is-not-working-in-Unity-editor/td-p/997176 except now I have it with Avatars SDK 18.0 - body and hands tracking is not working in clean project with Avatar2 SDK integrated. Face and eyes tracking works. No errors except a few warnings. I tried it in some custom scenes and in the samples from Avatar SDK - all the same. Quest Pro Unity 2021.3.14f1 Latest Windows 11 Oculus Integration v46 Oculus app from public test channel.1.3KViews0likes0Comments