Boundaries always not found when putting on Quest2
Hi, every time I take off and then put on my Quest2, it shows Boundary not found and forces me to set a new one. I'm on my work place and the surroundings don't change. I just take it off, put on the table and then put it on. This issue is critical for me, I develop VR apps in Unreal Engine, so it really takes too much time to set the boundary each time, while debugging I take Quest2 off and put on quite often. It started a month or two ago after some update. Please, help to solve this. Thanks!74Views0likes5CommentsPhysical transition between rooms in XR Quest 3 - How to?
Hello, I'm making a mixed reality app, and I have scanned two rooms in my house. I have used the Passthrough, MR Utility Kit and Effect Mesh building blocks, but I can't move between rooms without the screen getting covered up in grey, even though I can see the other room being rendered in the effect mesh. How can I disable this "out-of-bounds" effect in order to transition physically between both rooms? The first image is from the room I started the app, the second is from the second room looking towards the first.78Views0likes1CommentGuardian boundaries are displayed with a delay
Hi, I have 2 Quest 2, and the same problem appears on both of them : Guardian displays the boundaries with a 0.5s to 1s delay. This delay is very noticeable with fast movements, and it is extremely dangerous. I almost broke my hand 3 times because of this. I already did a factory reset on both headsets, it didn't change anything. I think this issue appeared since v44 or v45. Before that, Guardian was smooth as it should.673Views0likes0CommentsLarge Roomscale alternative for Oculus
Hello everyone! I am currently trying to develop a game where 4 people can enter 1 large room and play together in 1 lobby. The room is a set dimension because this game will only be “playable” at a certain location. With it being a large play area Im not sure how to get a big enough boundary for the game. Sorry for the poor explanation, feel free to ask me questions before answering if needed one thing to compare what I am doing is the OC5 Dead and Buried Arena 3 years ago.1.1KViews0likes1CommentHow do I make sure my objects are within the Play area(Guardian)?
I'm making a Boxing Gym with a bag. I started doing it in Unity just a plane at 0 0 0. and i made walls. Now , when i push play the bag is not within the play area. it's further away where i would bump into my computer. I tried to to translate the Gym along with the bag a bit but that didn't help. How do i make it so that my gym and bag will be within the boundaries? ps. for the meantime i'm using OVRPlayercontroller but i'm not using the xbox controller to move because ultimately my game /simulation will be just to punch the bag with Touch controllers670Views0likes2Comments