Physical transition between rooms in XR Quest 3 - How to?
Hello, I'm making a mixed reality app, and I have scanned two rooms in my house. I have used the Passthrough, MR Utility Kit and Effect Mesh building blocks, but I can't move between rooms without the screen getting covered up in grey, even though I can see the other room being rendered in the effect mesh. How can I disable this "out-of-bounds" effect in order to transition physically between both rooms? The first image is from the room I started the app, the second is from the second room looking towards the first.91Views0likes1CommentHow do I make sure my objects are within the Play area(Guardian)?
I'm making a Boxing Gym with a bag. I started doing it in Unity just a plane at 0 0 0. and i made walls. Now , when i push play the bag is not within the play area. it's further away where i would bump into my computer. I tried to to translate the Gym along with the bag a bit but that didn't help. How do i make it so that my gym and bag will be within the boundaries? ps. for the meantime i'm using OVRPlayercontroller but i'm not using the xbox controller to move because ultimately my game /simulation will be just to punch the bag with Touch controllers680Views0likes2Comments