Browser downloading problems
On any quest I've had browser downloads always cancel themselves around 300-600 mbs in and this only happens for the browser and not the actual library. I've had 3 quests, 2 quest 2s, and 1 quest 3s and its happened on all of them. Its extremely annoying when i wanna play my friends games when they don't have their game on applab/the meta store (also it doesn't matter where the file came from). One thing i should mention is that i do use hotspot and my phones signal is usually horrible19Views0likes1Comment'Continue in Your Browser' - App login
I am trying to log in to the Oculus App on my PC, I have plugged in my headset, I clicked 'Continue with Facebook', then the next screen tells me to: 'Continue in Your Browser. To confirm your Facebook login, please switch to your default web browser now. The confirmation process may take a few seconds to complete'. I have opened every web browser on my computer, logged into my facebook account on each browser, turned firewalls off, and nothing happens / no confirmation occurs. And the 'Help Centre' button at the bottom of the screen doesn't link to anything either. Any idea what I should try next?Solved137KViews23likes134CommentsImmersive browser experience does not work
I updated system to the latest update, cleared browser cache and restarted Meta Quest 3, but still it is not working. I tried it even with Virtual Desktop software but it result in same glitched out image view. This problem was here around 2 years not and its still not fixed, i feel bad that i paid this much for device that has very often problems.189Views0likes2CommentsBrowser WebXR apps not recognizing correct size of space
Hey! I've been trying and testing some WebXR apps for the past few days and they have been working fine with my space setup (the scan of my room). But since this morning, it's pretty messed up. The scale of the WebXR environment is not working properly in the different apps I've been trying (my own and others). It seems like it is doing a weird scaling of everything (the UI 3D panels, the objects, the planes and surfaces, etc). I thought it could be the browser and WebXR itself, but the quest device feels weird as a whole. The main menu in passthrough mode tracks a bit of my head movement, which was not happening previously. Also, I cannot focus very well on passthrough mode and looking to my surrounding makes me feel dizzy. There seems to be an offset between the real world and representations in MR (you can see that happening with my hands in the second video). This was not happening yesterday and the days before. Here is a recording of what's happening both in the browser and in the normal menu and passthrough interaction. https://horizon.meta.com/shares/Y5SSCJhQQbs1PwveM5rrfkIQVKXgfg https://horizon.meta.com/shares/iTQZ6bNkM5zH3hdRjK3KWwJFbL0WfJ I tried factory resetting and it didn't help. Rescanning of the space, didn't help.91Views0likes1CommentBrowser Extension 4 Xbox Controller?
Hi all, wouldn't it be nice to use a controller within the (IMHO) already great browser? So we can use JS content with it? Like, the "Internet Arcade"... Shouldn't Meta add a chrome add-on like "Gamepad to Keyboard Mapper" to its chromium browser? Or is there a workaraound to archieve this? Cheers, Christian42Views0likes0Comments360° XR panorama platform - testers wanted
I´ve been developing a 360° XR panorama platform to upload, view and share 360° panoramas. You can try it here: https://360.insidethesimulation.net. It´s still in development, so please share your feedback with me via email (martin@insidethesimulation.net) if possible. It supports: - 360° equirectangular panoramas up to 16k resolution - stereoscopic panoramas - favorites and likes - counting views - easy uploading without account (panorama will be deleted after 24 hours) - VR menu to switch panoramas - works on any WebXR headset including Quest 3, 2, 1, Oculus Go, Pico and Vision ProSolved326Views0likes5CommentsSupport of SELECT HTML tags broken in browser
It seems that the support of Select HTML tags is broken in latest versions of browser (problem detected on OS v79, browser v40.1). When user clicks on a Select control, the browser briefly displays the list associated to the control but it immediately disappears. The issue can be reproduced with many different websites (e.g. https://www.w3schools.com/tags/tryit.asp?filename=tryhtml_optgroup , https://developer.mozilla.org/en-US/docs/Web/HTML/Reference/Elements/select )Solved187Views0likes6CommentsERR_CLEARTEXT_NOT_PERMITTED
Hi. I'm working with Unreal Engine 5.3 and Meta Quest 3. I'm having the following error message when using a web browser within UE5 and connecting to an HTTP url. ERR_CLEARTEXT_NOT_PERMITTED Do you know how can I enable the use of cleartext http traffic? Is it somewhere in the MetaXR Plugin or MetaXRPlatform plugin or would it be somewhere in UE5 Settings or do I need to modify some AndroidManifest.xml somewhere? I found that someone asked something related here: https://communityforums.atmeta.com/t5/Quest-Development/Having-issue-with-setting-Cleartext-HTTP-traffic-for-development/m-p/777427/highlight/true Also found some info for Android development here: https://www.repeato.app/how-to-resolve-cleartext-http-traffic-not-permitted-error-in-android-8-and-above/ Any help would be greatly appreciated!Solved557Views0likes1CommentQuest 2 Browser Crash- Seeking Your Feedback
We're aware of an issue affecting some of you where the Quest 2 browser opens for a couple of seconds and then unexpectedly closes. If you’re currently experiencing this issue on a Quest 2 headset, please help us out by sharing your bug report. Some customers also are experiencing issues with broken apps on Quest 2 where reinstalling them rectifies the issue. Please let us know when this happens to you by submitting a bug report. To send the bug report, please DM and I'll provide a link to a Google Drive or provide my email. Questions Is the browser still crashing? Yes/No Are you available to help us investigate the issue further? Yes/No Do you have access to a Mac or Linux PC? Yes/No Are you familiar with adb and/or AndroidStudio? Yes/No If 'Yes', please run the following commands to help us pull the libchrome.so file: For Linux/Mac: adb pull $(adb shell pm dump com.oculus.browser | egrep -o "/data/app/.*/lib")/arm64/libchrome.so ~/Downloads/ For Windows: Two steps: Run the following adb shell pm dump com.oculus.browser | egrep -o "/data/app/.*/lib" Copy (ctrl-c) the output. It will look like /data/app/~~pSsE2yO2R1iJ26tnsq7f_w==/com.oculus.browser-bVK_Gl2PmYqqgBUdsfebug==/lib Example: adb pull ctrl-v adb pull /data/app/~~pSsE2yO2R1iJ26tnsq7f_w==/com.oculus.browser-bVK_Gl2PmYqqgBUdsfebug==/lib/arm64/libchrome.so Thank you for your help! Meta555Views2likes3Comments