Black Skybox in Play Mode when using META XR SDK v77 [Building Block Camera Rig]
In META XR SDK version 77, when adding the [BuildingBlock] Camera Rig, there is a configuration issue that causes the Skybox to appear black when entering Play Mode. Steps to Reproduce: Create a new project with META XR SDK v77. Add the [BuildingBlock] Camera Rig to the scene. Press Play. Observe that the Skybox is black instead of rendering normally. Cause: The Camera components inside the Camera Rig are set with the Background Type set to Solid Color (black) instead of Skybox... So set it to Skybox Solution / Workaround: In the Hierarchy, locate and expand [BuildingBlock] Camera Rig. Expand TrackingSpace, then CenterEyeAnchor. Select the Camera component, expand the Environment section. Change Background Type to Skybox. (If necessary) Repeat the process for LeftEyeAnchor and RightEyeAnchor Notes: It’s surprising that in v77 this detail was overlooked, considering that in previous META examples they used a different Camera Rig configuration without this problem. The issue seems to stem from the updated default configuration of [BuildingBlock] Camera Rig in v77.60Views1like0CommentsPhysical transition between rooms in XR Quest 3 - How to?
Hello, I'm making a mixed reality app, and I have scanned two rooms in my house. I have used the Passthrough, MR Utility Kit and Effect Mesh building blocks, but I can't move between rooms without the screen getting covered up in grey, even though I can see the other room being rendered in the effect mesh. How can I disable this "out-of-bounds" effect in order to transition physically between both rooms? The first image is from the room I started the app, the second is from the second room looking towards the first.104Views0likes1Comment