IAP OnComplete does not finish
We have discovered an issue where some of our users are pressing the Oculus home button right after they enter the pin when purchasing our subscription service. This results in the IAP.LaunchCheckoutFlow().OnComplete() never being called. Any additional attempts from the user to purchase and our app gets an immediate user_canceled error. It seems that the purchase does process on the Oculus side, but because our application does not receive the OnComplete callback, we are not made aware about this. What is the resolution to this issue?1.1KViews3likes1CommentUsing Oculus Quest controller for clicking on Buttons
Edit: awww man, it's even in the wrong section. Sorry for that :( Hi folks, I'm currently building a prototype for a project (using unity 2019.4.0f1). That means it doesn't have to be perfect and there are just a few functions involved. So far I created the environment and added a dialogue system, which pops up when the button is hit. This is working absolutely fine when I'm in Unity and try it on play mode. But when I try it out on my Oculus Quest, everything is shown correctly but I'm not able to click the button (as I did in play mode with the mouse). I'm using the custom hands and are able to grab things - but it seems I'm too stupid to click buttons. My brain tells me that there is a simple solution, but right now I'm more than desperate. I hope there's someone out there, who can help me. Btw I'm a newbie and try my best - be kind. :) Thank you in advance! I don't know if it helps but here are my Hierarchy... The button in the inspector ...and the button in game695Views0likes0CommentsHow to clean sticky 'Y' button?
Hi all! I lent my Rift + Touch to a friend for a while and when it came back there was something sticky on the left control (sugary drink?). I cleaned it off but I suspect some of it had gotten into the 'Y' button. It still works, but it comes back up slowly when I release it. It feels "sticky" on the way down and up. Is there an easy way to clean it without taking the control apart? A drop of something (alcohol? bicycle oil?) and then just exercise it a bit? If I have to take it apart, will it help? Can I access and clean the button easily? At this time I don't want to do anything too risky as it still works.2.4KViews0likes3CommentsReading Buttons with Python
Is there any way that we make the command " ovr.InputState.HandTrigger[ovr.Hand_Right] " gives the two float number in python. I'm trying to read "ovr.InputState.HandTrigger[ovr.Hand_Right]" but it gives the Error " '_ctypes.CField' object has no attribute '__getitem__' ". Also the command "print(ovr.InputState.HandTrigger)" gives " <Field type=c_float_Array_2, ofs=24, size=8> ".397Views0likes0CommentsOculus Touch Controller - Button Highlighting
I'm working on a tutorial for my application and I'd like to be able to have the controller buttons and triggers highlight as in the Spheres demo for the Oculus. I haven't been able to find any resources on how to do this, and would appreciate any pointers y'all could give me!1.1KViews0likes1CommentButton Touch State and/or Custom finger poses added to default localAvatar
Hi, I am trying to find a way to get the "button touch state" in Unity of the touch controller through code. Right now I am only seeing this available in the PC SDK section. Can someone help me out here, I would like to make custom finger poses based on whether that value is null or not? If getting the touch controllers button touch state is only available in C++ is there a way for me to ad my custom finger poses to the already default ones without disabling those? Right now a solution I had was to use the animation tool in conjunction with the grip pose scene and save those alterations out to the animator and call those animations out in script based on button presses. However this is disabling the default animations, from what I can see, when you add this to the local avatar custom pose slot. Any help would be appreciated. Thanks!1.6KViews0likes2CommentsIs "shoulder button" the same thing as "hand trigger" for Touch?
Hi, this might be a super stupid question, but from the Oculus Touch model, I can only find a middle finger trigger that can be mapped as a "shoulder button" or "hand trigger", however, it's hard to image a "button" also functions as an analog trigger.Solved754Views0likes1Comment