IAP OnComplete does not finish
We have discovered an issue where some of our users are pressing the Oculus home button right after they enter the pin when purchasing our subscription service. This results in the IAP.LaunchCheckoutFlow().OnComplete() never being called. Any additional attempts from the user to purchase and our app gets an immediate user_canceled error. It seems that the purchase does process on the Oculus side, but because our application does not receive the OnComplete callback, we are not made aware about this. What is the resolution to this issue?1.1KViews3likes1CommentOculus Touch Controller - Button Highlighting
I'm working on a tutorial for my application and I'd like to be able to have the controller buttons and triggers highlight as in the Spheres demo for the Oculus. I haven't been able to find any resources on how to do this, and would appreciate any pointers y'all could give me!1.1KViews0likes1CommentButton Touch State and/or Custom finger poses added to default localAvatar
Hi, I am trying to find a way to get the "button touch state" in Unity of the touch controller through code. Right now I am only seeing this available in the PC SDK section. Can someone help me out here, I would like to make custom finger poses based on whether that value is null or not? If getting the touch controllers button touch state is only available in C++ is there a way for me to ad my custom finger poses to the already default ones without disabling those? Right now a solution I had was to use the animation tool in conjunction with the grip pose scene and save those alterations out to the animator and call those animations out in script based on button presses. However this is disabling the default animations, from what I can see, when you add this to the local avatar custom pose slot. Any help would be appreciated. Thanks!1.6KViews0likes2Comments