Quest 2 Oculus button not bringing up the menu
Apologies in advance if this has been answered elsewhere, I haven't managed to find a solution anywhere. On my quest 2, for a few months now, I haven't been able to bring up the oculus menu in a game with the oculus button to quit or capture content. I used to be able to tap the button and the menu would come up, but it does nothing now. I can still long press to reset my view, so the button technically works, but it just doesn't bring up the menu. To quit games I either have to restart my headset or use an in-game menu if it has one. Again, sorry if this is a dumb question, hoping I'm just being stupid and not doing something right. Any advice is appreciated.Solved51KViews2likes38CommentsUnity InputSystem differences between Oculus GOs
We own about 10 Oculus Go and develop an Application with Unity. We discovered that some are firing on different buttons and axis in Unity's InputSystem than others. This forced us to map everything to both configurations. How is this even possible? Go 1: Trigger: Axis 3: -1 (pressed state) Touchpad Axis 1 Axis 2 (inverted) Touchpad touch JoystickButton16 Touchpad press JoystickButton8 Go 2: Trigger: Axis 3: 1 (pressed state) Touchpad Axis 4 Axis 5 (inverted) Touchpad touch JoystickButton17 Touchpad press JoystickButton9570Views0likes0CommentsUI buttons only work after the first click
Is any one else experiencing this? My buttons do not work the first time you click them but once past the first click they work 100%. I'm building using the new updates for both Unity 2019.3.5f1 and Oculus 14.0 Any ideas as to what is causing this are welcome. Thanks402Views0likes0CommentsOVRInput.Get problem with Button One always returning false (Unity 2019.3, OVRPlugin 1.44.0)
Hello, I'm using ALVR to connect Quest to my PC. I have a problem when developing anything with my Oculus Quest in Unity. I found that button One on each controller doesn't seem to work when playing in Unity. When I write: Debug.Log(OVRInput.Get(OVRInput.Button.Any)); it only prints true when pressing anything except button A and X on controllers. Do you guys have any fix that? Thanks667Views0likes0Comments