Passthrough over link not working in 5.1.1
Hey all, I've spent the last few days trying to get passthrough over link to work either via VR preview or a normal build to windows, and neither will function properly or at all. I can build the same project to native quest and it works fine, but any type of using passthrough over link is not working*. I've also reached out to multiple people I've found that have mentioned trying passthrough over link on twitter/reddit/multiple discords (unreal slackers included) and not a single person has come back saying they got it to work normally. I have gone through every bit of documentation I can find, checked these forums as well as epics, and no one has an answer. So I'm reaching out hoping SOMEONE can shed some light on these questions: 1. Does passthrough over link function at all currently? If this does not currently work, is there any sort of eta on when it will? 2. Which version/s of unreal should this be functional on? 3. Does it matter if we use airlink vs. wired link? 4. Is there current documentation to can be referenced to set this up? - (https://developer.oculus.com/documentation/unreal/unreal-passthrough-over-link/ <- these do NOT lead to working passthrough as its the same docs everyone else who has failed to get it to work has referenced as well) Related settings: Test scene with the same example with both hole textures to be safe: Quest 2 Native Build: Windows build: VR Preview results in the same as the windows build above (just all black where passthrough should be). I have tried these same settings with Vulkan, DX11, DX12, rebuilt the projects from scratch, tried using steamvr and virtual desktop, tried airlink vs wired link. I have also tried changing the passthrough component stereo layer shapes to every option and tried underlay vs overlay. A couple times I have changed the shape from something to Reconstructed Passthrough Layer and preview again, and passthrough will come up, laggy and covering the full screen, but I can not make this happen programmatically (toggling visibility of said components as per the best practices page says to do). Basically the only way I can get any sort of passthrough while using link is if it shows up upon launch and cannot be toggled on or off at all. Any info/tip/suggestions would be greatly appreciated, and if its something I have missed I apologize. Thanks in advance!5.7KViews2likes8Comments