Oculus screen casting in custom web application
I'm trying to create a web application (for PC) that will display the screencasting from Oculus Quest. I don't want to create any native application for oculus to catch the stream, so I tried 2 approaches: Create a webpage for Oculus with screencasting option and then using webrtc stream it to the browser on PC - but this doesn't work I cannot get the screen stream - Oculus browser (based on Android Browser) doesn't support Screen Capture API - Use Oculus Casting (this which works with oculus.com/casting or mobile Oculus application). Still, I cannot find any API documentation for that. I've tried to check how the oculus page works - it uses the webrtc under the hood, but when I tried to use the webrtc offer taken from graph.oculus.com/graphql - I get the following error: ERROR Error: Uncaught (in promise): InvalidAccessError: Failed to execute 'setRemoteDescription' on 'RTCPeerConnection': Failed to set remote offer sdp: Called with SDP without DTLS fingerprint. Error: Failed to execute 'setRemoteDescription' on 'RTCPeerConnection': Failed to set remote offer sdp: Called with SDP without DTLS fingerprint. that means that the sdp from Oculus API doesn't contain the fingerprint. I tried to find a way to disable this chrome security check using the --disable-webrtc-encryption , but it doesn't work.. Have you any other suggestions or hints?2.7KViews1like3CommentsWhere are the Casting videos saved when I use my iPad and the Meta Quest app?
Where are the Casting videos saved when I use my iPad and the Meta Quest app? I recorded 3 minutes but the recording does not appear in the media files on my Quest 2 nor on my iPad? I have tried this a number of times without success. Thanks. Michael609Views0likes0CommentsOculus Developer Hub Casting
Hello all When casting it starts as a rectangle with black borders, if i expand fully if goes pretty big and the pixels are stretched, is there anyway to expand it too 1080 x 1920, screen size with out blowing it up? Just wanted to know before thinking of ways to fill in the black voids on each side as will be for streaming. Regards Raz734Views0likes0CommentsCasting Issues Even When Headset and Mobile App on Tablet are Paired
Hi everyone, I recently had this issue when helping out someone with casting from the Meta Quest 2 headset to the mobile app on an Android tablet. We updated the Meta Quest Application on the tablet to the latest software, and I assume the headset is as well. Both the admin account on the headset and the account on the mobile application are the same, and the headset is detected in the mobile app. Through the headset, we click on Sharing -> Cast -> Oculus App and the prompt to cast shows up on the tablet. However, after pressing "Start Casting," the mobile app goes into the casting window for a split second then goes back to the Quest App home page which fails the cast. We made sure that the headset and mobile app were running on the same Wi-Fi network and Bluetooth should have been enabled on both devices. I'm wondering if anyone else has ran into this issue. Thank you in advanceSolved2.3KViews0likes2CommentsCannot cast from test account to ODH
Hi, Im a developer developing a multiplayer app, Id like to be able to cast from my different devices into the developer hub. I am using test accounts created using the ODH under my account organization. yet when i try to cast from my device, it says: Multiple Accounts Detected The headset you are trying to cast from is using a different account than Oculus Developer Hub. Casting requires the same account on both the ODH and the headset. Is there a way to enable casting from test accounts, or to link the test accounts to the ODH account to allow casting?1.7KViews0likes1CommentUnknown Sources and Casting
We are developing a non-distributed app that will only be installed locally on an Oculus Go. We want to cast this app but are unable to because the app resides in the "Unknown Sources" tab which makes the casting feature unusable. How can this be accomplished?8KViews4likes29CommentsRE: Oculus GO
Hello all, I have a few questions. 1) We have created an App using unity and it is not supported with screencasting. Is there any way we can make it able to be screen casted? are there set criteria to use when creating apps to make them screen castable? 2) Is there a way for the app to start on turning on the GO? so locking the GO to only be used for the app we created? 3) Is there a way to remotely control the Oculus GO, say if we needed to install updates or anything like that? Best regards, Vinh1.3KViews0likes5Comments