Faulty Meta Products leading to continuous woes
In less than a month I have been through 2 Meta quest headsets, yes 2! First was purchased on April 9, arrived April 10. May 3 the headset melted while plugged in using the charger provided in a good, working socket that has no issues charging anything else or anything electrical. Meta support wanted me to send them my headset, wait for approval to replace, and then wait to have the new (by new I mean refurbished) to come in, about a 2 week process for something I am trying to use daily for physical and mental health. Instead of waiting that ridiculously long time to get something replaced due to a defect that has been RAMPANTLY REPORTED ACROSS THE INTERNET, I returned the device to amazon who happily accepted the return after explaining the defect, and purchased a new headset. New Headset was purchased May 4. As of today, May 10, the right controller is now broken. Headset is not tracking it and all I see is a single blinking white light that flashes every half second or so. Went through all the troubleshooting, tried new batteries, tried existing known working batteries, unpaired and re-paired several times, rebooted the headset multiple times. I reached out to support and the only option yet again was to wait about 2 weeks to get a potentially working product. What is QA doing if I have essentially purchased 2 faulty products in less than a month from different retailers? What can be done to better this process for the customer? Why are there not more just straight up working devices being shipped to retailers? The entire experience has been sub par and I am beyond frustrated that I have spent almost $1000 on 2 256GB models that apparently just came with faulty products and now me, the customer, am being punished as a result. Hate this whole situation and heavily considering just returning the new headset that I have had for less than a week and just buying from a different manufacturer that do not have these reports everywhere.999Views1like1CommentBackground application to control charging
Hey! I am gonna be buying a quest 2 soon. But I really don't want to deal with charging the battery. I want to keep the battery between 20%-80% charge (The level of charge in which the least amount of damage to the battery over time is done) So I was thinking about developing a background program that disallows charging at 80% battery and automatically begins charging (If plugged in) at 20%. Or if provoked it would charge back up to 80% from whatever charge it is at. I would also like to be able to disable this feature if I was to bring the quest 2 outside of my home, say to show VR to one of my friends. This would not only reduce strain on the battery but it would increase the amount of play time available while using an attached battery bank. Though the main goal is to be able to not to have to end my play session early due to battery life or even completely run out of charge while in the middle of a play session. I am not familiar with the limitations of quest development. Would this be something that I could do?886Views0likes0Comments