Check if an object is grabbed
Hello guys. I can't find a way to check if an object is grabbed or not, a boolean that is true if it is grabbed and false if it is not. The attached image is the components that the object that I want that variable to have. I'm using Oculus sdk Integration in Unity 2020.3.10. Any help is appreciated. Thank youSolved25KViews1like16Comments"Application Fails the 'TestSdkVersion' VRC Validator Check
Hey everyone, I'm looking to fix a bug for submission that has to do with the VRC Validator check. I have found the documentation here: https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-vrcvalidator/ And am trying to test my app now. When using the GUI or command line, I either get a "failed to launch app" (if not starting the app before running) or a "Failed to create a session" when starting the game and then running the validator. Is there something I'm missing in code that the validator is looking for? Has anyone else experienced this? Thanks!946Views0likes2Comments