Log in with the Meta user account using PCLink to use Shared Spatial Anchor
Hello, We are developing an app in Unity using the Meta SDK. So far, we have implemented Shared Spatial Anchors, and they work fine when we build the project for Android. We are now trying to build the app for Windows and connect a computer with a Meta Quest 3 device. However, we are unable to log in to the app with Meta. We attempt to log in with the Meta account in the app using the following code: Users.GetLoggedInUser().OnComplete(GetLoggedInUserCallback); We would like to know if it is possible to log in with the Meta user account using PCLink. If so, does it require any extra configuration? Thank you very much.1.1KViews0likes0CommentsHow to extract/import/read the sensor Data from Oculus Rift S
Hello everyone, I am in a college project and we like to develop a VR experience in a Cabin of an Aircraft. Therefore we need to work with sensor Information. I searched very much but i could not find the right answers to my question. I would appreciate any kind of help or hint! So my question is: How can I import the sensor information in a programming tool like Matlab? Greetings, Preet917Views0likes1Comment