Any way to use Gamma space with the OVRPlugin set to OpenXR?
For my application, there seems to be too much of a hit going to Linear color space. (Unless my testing is whack.) We have a lot of stacked transparancy, and we are simply pushing a lot of pixels. Overall it appears to be about a 10% penalty, and in my situation, that is a very important 10%. Any sneaky tricks to get this to work? Is there actually something incompatible about the latest OpenXR backends, or is the check just there as a policy to push people to linear space? I'd love to move to the latest backends and drivers if possible, but it looks like I need to stay in the Gamma world. Thanks!1.1KViews1like1Comment