Show Your Work: Community Project Showcase
It’s time to show off what you’ve been building. Show Your Work is a live community showcase where developers share their recently shipped or work-in-progress projects—whether it’s a polished launch or a rough prototype you’re excited about. Drop in and grab a few minutes to walk us through what you’re working on. Bring a build, a screenshot, or even just a story about a problem you solved. Or come to see what fellow builders are creating, ask questions, and connect with developers tackling similar challenges. All project stages welcome—from “just got it running” to “it’s live on the store.”94Views1like1Comment- 15Views0likes0Comments
Supported way to use consenting user-provided media in a creative experience?
I'm working on a creative tool that integrates with Meta's ad stack. For one feature, I'd like users to voluntarily provide a single photo of themselves - explicit opt-in, first-party - used to generate a personalized creative for that same user. To be clear: I'm not asking how to access platform-stored user images or anything the APIs don't expose, and I'm not trying to work around any privacy boundary. My question is only about the supported, compliant way to handle media a user themselves chooses to contribute. Specifically: 1. Are there documented patterns for capturing user-provided media within the Meta ad ecosystem (interactive/playable formats, Instant Experiences, partner flows)? 2. What consent, retention, and review considerations apply when a creative uses a user-supplied image of themselves? 3. Is there an officially sanctioned format where user-contributed media is permitted vs. disallowed? Mainly want to get the consent and data-flow right from day one. Pointers to docs or precedent welcome . Thanks!18Views0likes0CommentsOrganisation of access to deceased loved ones accounts
Hi guys. I’m currently working on an app where loved ones can verify and share documentation’s for their loved ones online accounts. We are currently mvp-ing with some real use cases in Germany, but we are looking to the US for more opportunities. Any ideas ? thanks18Views0likes0CommentsStart App Showcase: First Time User Experience & Onboarding
In this workshop, mentors from the Meta Horizon Start program discuss the critical importance of onboarding in VR games. They showcase four titles from the Start community—Cubism, Laser Dance, Loop One: Done, and RC Pilot Trainer—to illustrate how developers can effectively teach mechanics while keeping players engaged from the very first minute. Key Takeaways The “First Five Minutes” Rule: Most players are lost within the first five to ten minutes; developers must make their games both easily understandable and fun immediately. Time to Interaction & Reward: A successful onboarding experience focuses on minimizing the time it takes for a player to perform their first interaction and receive their first reward. Simplicity and Progression: Starting with trivial, guided tasks reduces cognitive load and builds player confidence before introducing complex mechanics. MR-Specific Challenges: Onboarding in mixed reality must account for the player’s physical environment; successful games integrate room setup directly into the experience rather than relying on system-level menus. Instructional Modality: Providing instructions through multiple channels—such as text, narration, and visual cues—improves accessibility and ensures players with different learning styles can follow along. This session was recorded in April 2026 as part of the Meta Horizon Start program. 🎬 CHAPTERS 00:05 - Workshop Introduction and Agenda 01:01 - The Importance of Onboarding in VR/MR 03:01 - Case Study: Cubism & Laser Dance Fastest path to the core game loop Using initial inputs for room centering and setup Level progression: from trivial to guided 15:39 - Case Study: Loop One: Done Native MR room calibration to reduce friction Combining written and narrated instructions Rewarding players with audio and visual feedback 23:27 - Case Study: RC Pilot Trainer Immediate immersion with minimal UI Retention-driving features vs. complex controls 28:08 - Q&A: Skipping Tutorials and Returning Players 32:54 - Closing Remarks 🎮 FEATURED IN THIS SESSION ➡️ Cubism ➡️ Laser Dance ➡️ Loop One: Done ➡️ RC Pilot Trainer 📚 ADDITIONAL RESOURCES ➡️ Developers Blog ➡️ Meta Quest Developer Hub 🔗 CONNECT WITH US Sign up to get the latest news from Meta Horizon. 💡 LEARN ABOUT THE META HORIZON START PROGRAM The Meta Horizon Start program provides intermediate and advanced developers with hands-on support and expert guidance to accelerate app development. Join a thriving community to access the tools and go-to-market resources you need to successfully deploy and grow your app on Meta Horizon OS. Apply to Start today.
24Views0likes0CommentsVR Music Trainer
Hello! I wanted to share my project: Vonias/VR-Music-Trainer I have successfully created a small application that displays music to the VR Quest that the musician can read and perform. The VR APP has a Heads Up Display, that shows a tuner, and dynamics indicator (how loud your playing). I'm really happy with what I have so far, but it lacks appeal. It's very basic. Check it out! VR Performance104Views1like3CommentsQuest/Meta Account Permanently Disabled After Apparent Compromise ++ No Appeal Path Available
Hello everyone, I’m posting on behalf of a member of our Ghost of Tabor community who appears to have had their Meta account compromised before being permanently disabled. The user suddenly lost access to their Meta/Quest account and now cannot access their purchased VR content or properly use their headset. The system currently states the account is permanently disabled with no meaningful review or appeal option available. What makes this especially concerning is that security/session logs later revealed unauthorized activity originating from Ho Chi Minh City, Vietnam, which does not match the user’s actual location or normal usage history. We have screenshots showing unexpected API/mobile session activity and foreign login/session locations shortly before the disablement occurred. This appears much more likely to be a compromised account or stolen session/token situation rather than intentional misconduct by the account owner. The affected user is a positive member of the VR community and helps mentor newer Ghost of Tabor players, so this situation has been devastating for them. We are respectfully asking: Is there any way to get this case reviewed by an actual human? Are there escalation paths for compromised Quest accounts that become permanently disabled? Has anyone here successfully recovered an account in a similar situation? Any guidance would genuinely help. Thank you, DonZzzilla Image of unusual activity (First IP address is friend's which i've obscured):95Views2likes1Comment