Sending UDP Packages from installed .apk to pc in the same network
Hello everyone, I am trying to send UDP packages from my Meta Quest 2 to my PC over the WiFi to which both of the devices are connected. I have tried every solution I could, starting from adding the two lines in the Android Manifest about Internet Permission to disabling pc firewall. My current architecture is pretty simple: I got a UDPSender script that sends a simple package to the IP address of my pc to the port 5000, and this script is running inside an apk installed on the quest; i then have a UDPReceiver that listens for received packages at the port 5000. Everything done using Unity (so, C# for scripting). Using the Android Logcat of Unity linked to the Meta Quest I could see that everytime I try to send data, I get the error "Access Denied" with no more info. The Receiver on my PC, that in the meantime was running, didn't get anything and didn't throw any error. I am driving crazy about trying to understand what I am doing wrong, if someone was able to solve a similar issue or managed to send udp packages from a Quest to an other device, please let me know!1KViews1like1CommentBluetooth connection between Quests headsets
Hello everyone, i develop a Unity XR app for Meta Quest and i want to connect 2 quests for local communication between quests. So i use bluetooth API by Google Android to connect the 2 Quest. (android.bluetooth.BluetoothAdapter android.bluetooth.BluetoothDevice android.bluetooth.BluetoothServerSocket android.bluetooth.BluetoothSocket) But i have a problem, when i try to pair a Quest in the Meta Quest Bluetooth settings, the pairing works but after 2 seconds, the connected Quest changes from "Connected Devices" to "Already connected", it is normal ? Another question is why there is 2 "Meta Quest 3" devices in the list, one with an Smartphone icon and another with a "Bluetooth" icon, which bluetooth device i have to choose ? Thank you1KViews0likes1CommentODH 2.7 Don't detect Meta Quest 2 controllers
Hi everyone! I need some help over here. I upgrade ODH to 2.7 version a few days ago and the software show me both controllers as 'not connected' even though Oculus app and Oculus software detects both headset and controllers. I use Meta Quest 2 for Unity videogame development and I'm stuck with this weird issue. I'll really apreciate any help.1.5KViews0likes0CommentsUSB-C link fails to connect but keeps charging
I'm using Oculus Quest 2 and my PC's system is Windows. And I have opened Developer mode in my Oculus App. I tried to connect my quest 2 to with my PC by USB-C or Double C link, but both of these attempts failed. When I use USB-C port, it keeps charging for my Quest 2, but didn't show any prompt. It's said that it will ask you "Allow USB debugging?". When I use double C port, it shows that "Allow the Device read the data ...". But still failed when I test the connection on Oculus Client on my PC. I'm confused. Any advice or suggestions will be highly appreciated.2.3KViews0likes2CommentsTimeout error on network requests.
When i'm building my app with the Development build enabled in Unity build settings, the game does timeout on every network calls. (No problem if the build is not in development build) and on a PC build, it cut internet connection of my computer when the build is launched. Anyone with a solution for this problem ? or a way to debug it ?725Views0likes0Comments