Strange issues with my Quest 3S
Hi, my Meta Quest 3S is having some issues. My headset won't shut off, even when I try to force shut it down. My controllers will connect for a second and then immediately disconnect, even after replacing the batteries. And it keeps saying "Finding position in room" even though I'm in my usual spot and within my boundary. Any advice?38Views0likes3CommentsWeird controller movement - tracking issue?
Something changed recently? Playing IB for more than a year. For the past few days I seen some weird movement while playing the replay of the missed shots. Its like making a semi circle around the line of the ball. Never faced this before. Anyone facing or faced this? Please advise. Its frustrating bcoz of this issue. And now I am fed up of playing anymore49Views0likes5CommentsWhat do you call it when VR Environment is not calibrated?
And how do you fix it? I am lacking the vocabulary to even ask the right question or search for a solution. But it is like the perspective is off a little. and not consistently. As an example, the Getting Started area where you have a circular desk/table around you and you can throw paper airplanes, fly the remote-control blimp, throw the ball, the pull string bottle rockets, etc... the desk is too close and way too high. Like I can rest my chin on the tabletop without moving forward or down. I'm not sure how to recalibrate this as it seems to be better sometimes, and worse at others. It is like the scale and placement of everything is off. Controllers do not point straight forward (which I have found some possible fixes). But, if I hold the controllers like a rifle to play a shooting game, the controllers point about 15 degrees to either side. and holding them up in a position like a real rifle it is about 3-4 inches low. Making it impossible to get a sight picture using the sights, optics, or other aiming device without contorting myself in very strange positions. I am assuming there are calibration settings somewhere to correct these types of things and potentially in individual games as well. Could someone clue me in on the proper terminology and some possible fixes? On a separate note. While I usually find various controllers a little small or too cramped. Does anyone else find the controller buttons a little awkward? Like they are too far apart? Not set up to be used quickly with a natural grip. I really want to like this but so far it has been very awkward to do various things in VR. I'm sure once the perspective issues are resolved it should help with the other things.44Views1like3Comments