Controller stuck on SOS
When it starts up, it flashes weakly, then gets stuck on flashing SOS. It initially started in the middle of a beatsaber game. I've tried: restarting the headset, turning it off and waiting for a while to see if it would start working again removing the battery, waiting for 15 minutes, putting in a new one (which was working on the other controller) unpairing and re-pairing, both using the app and the pair settings. If I hold the pair buttons it updates the firmware, and then continues refusing to pair. It has "successfully" updated the firmware ~5 times now, according to the headset. On the app it continues reading as updating firmware. I haven't tried a fully factory reset, but the other controller is working fine, so I don't suspect it would work. It would be nice to factory reset the CONTROLLER, but the steps that Meta has given out (hold b, press menu button x5) are apparently entirely made up. Anyone have any other ideas?15Views0likes1Comment[UNRESOLVED as of May 30, 2024] - Quest 3 Controller Tracking Issues
update May 30, 2024: There have been no updates/improvements to controller tracking since Meta Support marked this as solved! Community consensus seems to be that this issue stems from hardware/software limitations with the controllers, specifically the method of tracking (as a software developer working specifically in the machine learning and computer vision space, I agree that this technology is not particularly robust enough to handle some types of movement). If you play games that require fast hand movements and/or dynamic hand positioning, I would recommend not buying a Quest 3, unfortunately. I've heard some anecdotes regarding improved tracking with the Quest Pro controllers, but the improvements are marginal at best - not worth the additional ~$300 for minimal performance gains IMO. My personal recommendation is to stick to Quest 2. Not to detract from the various improvements that the Quest 3 has brought (e.g., color passthrough w/higher resolution, better hand tracking, higher overall hardware specs compared to Quest 2, etc.), but Quest 2 controller tracking is significantly better than the Quest 3's. Ideally, my hope is that Meta will push an update that allows for pairing Quest 2 controllers with the Quest 3, but as of right now, that's just a pipe dream as Meta has given no indication of making these headsets/controllers backwards compatible. While I'm (naively) hopeful that things will change, realistically speaking, I have 0 expectations and a lot of disappointment. tl;dr: I've had a Quest 2 for almost 3 years. I received my Quest 3 today and was very excited to use it. Controller tracking performance is much worse than the Quest 2, at least in the context of games where you swing your arms as fast as you can. This was not a problem for the Quest 2 (unless controllers were physically damaged, e.g., hitting a wall, dropping them, etc.). Don't buy if you play games like Gorilla Tag, Beat Saber, Synth Riders, or any of the other games mentioned throughout this thread!!! Question: Are there ways to modify the Quest 3's controller tracking such that fast hand movements won't be affected by the prediction-like behavior where the in-game hand moves farther than you swing? When I perform a baseball throwing movement with my hand/arm, the tracking will not keep up and it ends up losing my hand's position for a fraction of a second, causing my in-game hand to be positioned farther away than my hand actually is (this is not an issue with Quest 2 controller tracking). Details/Context: I primarily use VR for exercise, and I mostly play Gorilla Tag. Gorilla Tag is a game where you play as the upper half of a gorilla, using your arms as your means of locomotion. Basically, you use your arms as if they were your legs, and you can run, climb trees, wall-run, etc. It's an infection-based tagging game where you join a lobby of up to 9 other people, and the game will randomly select a player to be the first tagger. The tagger(s) will continue tagging until everyone in the lobby has been tagged (infection-style), and then a random player will be selected as first tagger; this pattern just continuously repeats. While the learning curve is pretty steep to play at a high level, there is a growing community of players who are very competitive (approx. 10-20k players based on the communities I participate in - Competitive Gorilla Tag on Discord and Gorilla Tag Competitive on Discord). As a prominent member of this community, people have been seeking my feedback on whether or not the Quest 3 is worth it. While I feel that a majority of the new features are amazing, I have had issues with the controller tracking. Gorilla Tag is an active game where you're constantly swinging your arms as fast as you can to travel around the map(s) to avoid being tagged. The primary player base for the game is Quest 2 users. Aside from physical damage, most players have not had any problems with controller tracking on the Quest 2, aside from when the controller goes out of the tracking range of the headset (as expected). However, the Quest 3 controllers lose tracking during medium-fast to fast hand movement (medium-fast: like playing catch with a friend; fast: throwing a baseball as hard as you can). The consequence of this in the context of Gorilla Tag is that your in-game arm extends to the game's max arm length frequently, causing your hand to collide with the wall/tree/ground and launch you away from the surface. This is a big issue for games/activities involving fast-paced hand movement as it's not nearly as reliable as the Quest 2 controller tracking performance.Solved181KViews49likes519CommentsQuest 3 Headset and controllers battery draining fast
Dear, I had a Quest 2 and I never had a problem with discharge, I charge it to 100 percent and after a few days when I turn it on it is still 100 percent, which is not the case with the Quest 3. The Quest 3 discharges by itself even though it is completely turned off. In the same way, the batteries in the controllers are discharged very quickly, they last only a few days until they reach 20 percent, which was not the case with the Quest 2 controllers, the batteries lasted for months. I have read a lot on the net, everyone has problems with controllers, my opinion is that it is a software problem, but no one will say that. It wouldn't be bad if you put in a little effort and correct the mistakes instead of giving people advice that doesn't help.Solved39KViews12likes95CommentsController Light Blinking Help
EDIT: before you read this, the problem has been fixed. (look below) Ok so my left oculus quest 2 touch controller is blinking on and off (spelling SOS in morse code). It appears to be paired in the app, but the headset says otherwise. Its been like this for about an hour. I've searched this problem up online, and apparently its some sort of failed firmware update. There are lots of fixes online but none of them work for me. I have tried: - unpairing then repairing the controllers from the app. (x3) - taking out the battery then re-inserting it. - restarting the headset (x2) - entering Bluetooth pairing mode on the controllers - shutting down the headset and then turning it back on. none of these "fixes" worked for me, and every time I tried one the controllers got more buggy: - left controller (bad one) buzzing every half second - right controller becoming unpaired - default cursor (when no controller is paired) staying in one spot If oculus somehow finds this message, please add some sort of firmware reset that will delete, then reinstall the latest version. Help is appreciated, and if the controllers fix themself (for some reason) ill edit this post. until then, HELP o _ o EDIT: ok so after maybe an hour, the lights started to blink very rapidly. after five minutes the controller reconnected, and after maybe 15 more minutes the blinking stopped. I think that during that time the controller was either updating or reverting to a stable state. Anyways, if you have this situation, just wait about an hour and a half. EDIT: view this post for the continuation of this story (it gets worse) https://forums.oculusvr.com/t5/Support/Controller-not-working/td-p/94647452KViews2likes51CommentsScreen reader breaking
Is there a way to turn the screen reader off without controllers? Turning it on completely disabled both controller and hand tracking, making the quest unusable. Powering off the headset didn’t work and there’s no way to access the settings again to turn it off.39Views0likes1Commentquest 3 keeps turning off and on by itself repeatedly, but when back on, no controllers/hands work.
Quest 3 manufactured in December 2023 keeps turning off and on during use, usually after using a data cable either from my pc or from my piano's usb output (for midi which incidentally I can't get to transmit). Each time it comes back on, I'm presented with the pin screen, but I'm only able to move the pointer with my headset, not with my controllers or hand tracking. If I move my head more than 30 degrees I can no longer move the points, and if I press a button on the controller I can no longer move the controller, but repeatedly pressing the button on the controlller after I cant move the pointer, still causes the onscreen pointer dot to flash in response. A few seconds later it will turn off and then repeat the above process. Powering off the device and restarting it seems to allow it to work for a little while before it does it again. I'm not doing anything intensive in it, just meta workroom, and the first time it happened was in PianoVision. Battery is full charged. I've only had the unit 2 days. It's not overheating, because the first time it happened I'd only just turned it on. Strange thing is, since installing the meta remote desktop onto the PC, I experienced a similar issue with my PC when trying to take it out of sleep mode this morning. I think this might be coincidental though, because I wasn't using airlink when it first happened in PianoVision. Could the repeatedly going in and out of standby and the failure to receive midi be caused by a faulty usb-c socket on the quest 3?22KViews0likes29CommentsCan I connect my Quest 3 controllers to my Quest 2?
I have Quest Pro Controllers that I have been using on my Quest 2 (Great!!) I purchased a Quest 3 and will be moving the Quest Pro Controllers to it. I would like/prefer to pair my Quest 3 Controllers to my Quest 2 Headset. Currently this is not an option to select in the App. Are there any plans to allow Quest 3 Controllers to work on a Quest 2 (similar to how the Pro Controllers work on Q2)? What would be the reason to not allow/support it? Thank You! MrTasselhof YouTube (MrTasselhof) Twitch (MrTasselhof)54KViews10likes19CommentsOculus quest 2 setup without controller
I brought an oculus quest 2 used from eBay. which come without the controller. so I try to set up Oculus quest 2. I download the mobile app and follow the instruction. because I don't have a controller, the initial setup screen did not allow me to pass the initial setup screen without pairing the controller. so I active the developer option and connect through ADB (platform tools). I search online and find something like adb -s {device_id} shell getprop and I get all the list of properties. Can anybody tell me which value I need to modify or need to add the system properties so that the oculus thing/understannd that the initial controller setup is done. I already set up xbox controller as well. because there is a hand tracking option so I want to use the hand tracking option I think I can activate it by using a mouse. Note: Nybies please don't reply. this section is only if you are an expert and know-how to work with ADB and shell and android. Don't ask me why I don't buy the controller because it is not available and I want to set up the device without it. if you want then I can add the properties list here later. do you have any suggestions for setup an oculus without a controller?Solved77KViews1like62Comments