What are the names of the Oculus hands/controllers instantiated at runtime?
I'm trying to find the names of the hands/controllers that get instantiated by Oculus at runtime. I'm using the Oculus Quest (Unity) so I can't check myself, but it should be the same on the Rift S. Does Oculus reference these GameObjects anywhere?650Views0likes1CommentReading HID Input
Hi, I'm trying to determine how to read HID input from a connected peripheral? I'd like to use a custom controller as a method of input but need to read the HID input directly as Unity and Unreal don't support HID devices natively. If there's some good documentation or tutorials, it would be good to know. Seems quite a tricky area to approach. There's some suggestion that Oculus provides some sort of way of supporting this? Thanks,590Views0likes0Comments