Development of Metaverse Controllers
I have developed a metaverse controller that simultaneously controls spatial computing devices like Quest and is compatible with controllers of all platforms, available in two types: portable and board. It features an innovative input method where touch confirms finger position and press executes functions, adapting virtual interfaces according to program requirements. With accuracy, versatility, and scalability, along with ergonomic design minimizing body movement, it will be the cornerstone of metaverse expansion, offering developers high productivity in virtual environments and users diverse content across platforms. Please email me at woogle554@naver.com, and I will send you the introduction video of the metaverse controller and two related patents. Woo Yeol Jung877Views0likes0CommentsCan the Meta Quest Pro be used without Controller?
At the moment we use a Quest 2 as a stationary Monitor that is simulating a microscope. Because of that we dont need the controllers for any interaction with the quest and we dont need a guardian system as the Quest 2 is not moving at all. Can the Meta Quest Pro be used without connected controllers (i.e. no batteries inserted) ?1.9KViews0likes1CommentConstellation tracking api for custom controllers?
I have been looking everywhere for the api for the Constellation tracking. I have a cyberglove which I would like to add position tracking through IR leds with to save on the requirement of needing another means of positional tracking (and cost). I see steam has opened their tracking solution to steam developers who sign up for it.. but have not seen such a thing for oculus (although it was announced 2 years ago It would happen. I see a huge loss in exotic applications which require different types of controllers... so what gives? What are the means of obtaining it? I have a company that I can sign up with as but the process isn't explained or talked about anywhere.1KViews2likes1Comment