BUG in Oculus GO with Avatar SDK not showing OPENGL NATIVE PLUG-IN ERROR
Hello Oculus community, i just found out that in Unity 2018.2.14f there is a bug with Avatar SDK, when you open the cross platform sample scene in the oculus integration pack, in the oculus go you wont see the avatars, if you set the textures to ASTC they will appear shortly and then disappear , but the hands will be showing. In the logcat i get : OPENGL NATIVE PLUG-IN ERROR: GL_INVALID_VALUE: Numeric argument out of range and Graphics.CopyTexture with a region will not copy readable texture data for compressed formats (source texture format 50) I am going to test Unity 2018.3 beta to check if it works, if anyone has any idea whats happening ...2.1KViews2likes5Comments