OculusDebugTools.exe crash (with callstack)
Hi, So i do not yet have my CV1, but i have the runtime 1.3 installed, and tried to set the debug hmd to cv1 in the debug tool, immediate crash :( > ntdll.dll!RtlpLowFragHeapFree() Unknown ntdll.dll!RtlFreeHeap() Unknown msvcr120.dll!free(void * pBlock) Line 51 C OculusDebugTool.exe!00007ff7445f2648() Unknown OculusDebugTool.exe!00007ff7445fd7cd() Unknown OculusDebugTool.exe!00007ff7445f65c1() Unknown OculusDebugTool.exe!00007ff7445f8f5a() Unknown OculusDebugTool.exe!00007ff7445fc77d() Unknown OculusDebugTool.exe!00007ff744419430() Unknown OculusDebugTool.exe!00007ff7444013f6() Unknown OculusDebugTool.exe!00007ff74445d3ae() Unknown OculusDebugTool.exe!00007ff74445d27e() Unknown OculusDebugTool.exe!00007ff74445d475() Unknown OculusDebugTool.exe!00007ff7444009f1() Unknown OculusDebugTool.exe!00007ff7444831ab() Unknown OculusDebugTool.exe!00007ff7444632f9() Unknown OculusDebugTool.exe!00007ff744521d5e() Unknown OculusDebugTool.exe!00007ff744610381() Unknown kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown3.5KViews1like16CommentsOculus crashes game if taken off for a few minutes.
Hello, I've built a game in Unity3d for Oculus and the game runs fine, no real problems at this point. Once you take off the headset and the oculus goes to sleep and the screen is black after a minute or two it will give a crash warning. Has anyone experienced this? Any idea how to fix?435Views0likes0Comments