NativeVideoPlayer SetPlaybackSpeed crashes app
Hi. I'm building an app for the Oculus Quest and am basing it off of the Stereo180Video Sample Scene. However, when trying to set the playback speed of the video to anything other than 1, the video lags horribly for a few seconds and then the app crashes. I'm using NativeVideoPlayer.SetPlaybackSpeed(2f); to set the speed. In the Exoplayer docs it says that the video may be laggy if the app is running as a debug build instead of a release build. So, I've made sure to uncheck the "Development Build" checkbox in the Build Settings of Unity. I've also added a signing key to the android publishing settings. Is there anything else I need to do to make the app a release build? Does anyone know of anything else that may be causing this issue or how to debug it? Thanks!657Views0likes0CommentsApp closes unexpectedly on startup for some users with an s7/s7 edge.
My app is The Dream Dimension in the gallery apps section for Gear VR. I am getting bad reviews because my app closes unexpectedly on startup. I don't have an s7 edge to test it out on, so I am not sure what to do about this. I'm using Unity 5.4.2, and being a Unity developer, I feel like its out of my control to fix crashes on certain devices. Could anyone with an s7 or s7 edge please try out the app and see if it work for you? I hope it's just something on the users side, like needing to update the Oculus app. Thank you.2.4KViews0likes12CommentsOculus App Crash When view details
Hi there, When I viewed the app detail in the oculus store the Oculus app crashes below is a recording of it happen. Oculus Crash When view details from Gibbie LearnersEDGE on Vimeo. Report: Rate of Crash: 100% App Name: Oil Rig Safety - Hazard Identification Version: 1.1.1 Step to reproduce: 1)Open oculus app. 2)Choose Library at bottom. 2nd icon from the left. 3)Find "Oil Rig Safety - Hazard Identification" and tap on option(3 don't horizontal) next to app title. 4)Tap on "details" 5)Wait for the app to crash. Comments: Is this due for the fact that the app is for private distribution?490Views0likes0CommentsUnity 5.3.4p1 - Warning regarding Hard-Crash Error Tranform.LocalPosition and VR
We have experienced an Access Exception crash error when working in VR with Oculus SDK 1.3 in Unity 5.3.4p1. While we have already figured out a solution for this issue, we wanted to post about it here in case anyone else experiences similar issues. For some context, our VR cameras are parented under a VRPosAdjuster gameobject. We do this to get around the fact that Unity's VR camera's don't seem to allow VR Cameras’ origin points to be adjusted unless they are parented under something. In the script that controls the VRPosAdjuster, we were setting its LocalPosition variable in our LateUpdate loop, including the very first LateUpdate call when a scene was loaded at runtime. This situation was leading to a race-condition-like error that was experienced on certain machines. The error was a Access Violation (0xc0000005) error and this sample of our callstack shows it was coming from the LocalPosition set. 0x00000000224E582B (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_set_localPosition (UnityEngine.Vector3&) 0x00000000224E5775 (Mono JIT Code) UnityEngine.Transform:set_localPosition (UnityEngine.Vector3) The solution we found was to simply wait a few frames at the beginning of each level before trying to set the LocalPosition variable to avoid that race-condition-like error we were experiencing. So, if anyone else is experiencing this, just try and put in a few frame delay and that should help alleviate the issue.811Views0likes1Comment