Seperate Geometry displayed in Left / Right Eye to create Stereo Photos on Quest?
Dear community, we have gathered today, to discuss a rather important question: Is it possible to render different things in left and right eye, respectively? Everything works flawlessly in the Editor and Oculus Link, but the build doesn't show the texture in 3D, only flat. This is my setup: In Unity I put 2 Planes at the same location, 1 with left eye texture, 1 with right eye texture. Both are set to different layers. Culling masks of OVRCameraRig's 'LeftEyeAnchor' / 'RightEyeAnchor' are set to exclude one of the two layers, so the left eye sees plane 1, right eye sees plane 2. In OVRCameraRig Settings I already enabled "Use Per Eye Cameras". This works with Oculus Link. Goal: Display a stereoscopic photo inside a Unity scene Problem: The build doesn't work on the Quest. Is that because it renders in a single pass? Any help appreciated! The right solution receives 10$ via paypal ;) Best Felix2KViews0likes2Comments