Bring back Switch View to curve all windows!!!
Why did Switch View option disappeared and instead we have useless Theatre Mode that allow only one window to be curved at the same time. Flat screens are horrible in vr, who came up with this change? Or add ALL windows to be allowed in Theatre Mode and each be curved/flat and positioned wherever we want. Currently it's horrible.743Views7likes2CommentsCloud Backup not working
Hello. We have a project on unreal 5.5.0 for quest 3 and our save system is working and we have cloud backup enabled on dashboard. But when we uninstall the game and reinstall it we seem to lose all the saves. Am I missing some configuration? Thanks for the help.66Views2likes3CommentsHow to connect and manage an Oculus VR application from my tablet?
I have created a VR application using Oculus Quest in Unity and I am in the process of creating an app on an Android tablet. I am interested in managing (running/stopping different Unity scenes or tasks within a Unity scene using Oculus Quest) from the tablet. So I need to control the application on my tablet, Oculus VR tasks/scenes. Any help or advice would be very appreciated.532Views0likes2CommentsDiscrepancy in Conversions vs Reported Sales
Hi everyone, I recently released my first VR game on the Meta Horizon store in early access. At the time of writing, my developer dashboard funnel page is displaying 51 unique conversions (53 in the marketing attribution page), 15 wishlists, 832 clicks, and a reach of 9,264. The funnel page has shown consistent conversions daily for the past two weeks. I have also received 4 reviews at a 4.3 average rating on the game. However, my daily financial reports only show 3 total sales across August and my TBYB analytics report 33 trials started but only 1 conversion, along with 2 conversions from the control group. I have also given out 8 free keys. Has anyone experienced these discrepancies in reported sales? I am concerned that the trials are going poorly but even accounting for trials, keys, and sales in the reports, there are still conversions unaccounted for. Thank you for any clarifications!1KViews2likes3Comments'Multiple devices can’t access this app at the same time.' blocking use of free app
We have a free multiplayer education app that is often used at schools that sometimes setup fleets of devices all using the same meta account. We don't care if our users access our app with multiple instances of the same meta account, since our app is free and we want it to be easy for anyone to use it. It's understandable that the "Multiple devices can’t access this app at the same time. This app must be purchased separately to be used by multiple devices at the same time." error is a useful anti-piracy measure, but in our case it is not helpful and actually is a major blocker for hundreds of our users. Is there anything we can do to disable this check for our app, so that it will launch for anyone regardless of if the same meta account is already accessing it?718Views0likes3CommentsSerious Bug Regarding Developer Account
Premise: We are developing a game and have uploaded an apk to the Release Channel. Assume that the Release Channel package name is: com.package.xxx We have a development package during development, assuming that the package name is com.package.xxx.dev 1. Create a new Meta account and join our Release Channel through the invitation link. Now you can download our Release Channel version of the application and start it normally. Everything seems to be fine 2. I want to use this account to join our development group and install our developer version of the apk. At this time, the developer version of the apk will fail to login anyway 3. I tried to move the account out of the Release Channel, out of the Developer Group, and then add it to the Developer Group, and even restored the Quest to factory settings, but I couldn't login to the developer version of the apk normally.367Views0likes0CommentsIAPs Not working second time
I have a consumable item setup in my Meta Dashboard and have it implemented in my game. When you go buy it in-game for the first time, the pop ups to purchase appears and you can purchase it. Then the next time you try to purchase, there's no popup. But the purchase is successful and the currency is being given. Support saying "go on forums" but no one ever answers me. Can anybody help me? im pretty sure my script IS okay. Unity 2021.3.19f1Solved4.1KViews0likes15CommentsCan't turn on debug mode
I made added my organization and verified my account but im still unable to turn on debug mode. I've also tried connecting to the developer hub wired and wireless, I am unable to connect through it. The phone app connects fine to the headset and everything works except for the debug option - where it throws an error "We're having problem loading this. Please try again."Solved1.5KViews0likes2CommentsMeta Quest Link Update from Rift App Link Issue
Hello, With the most recent update from Oculus desktop app to the Meta link app, I'm not sure of the exact date, the following issue happens: If we attempt to establish a rift link with the headset using adb and the presence sensor does not detect a head, the link does not fully establish itself. When we put the headset on, it finishes the link. We'd like for a way for the link to be fully established with or without a head in the headset. This update makes setting up our app's demos an issue. Thank you487Views0likes0Comments