Potential Fixes and Workarounds for "Liquid or Debris in charging port" warning
Hi everyone, After struggling with the issue of the "liquid or debris found" error message when using the link cable for development and pushing builds, I thought I'd share a couple of workarounds that seem to work some of the time until Meta issues a fix for this. 1) Try a different port on your computer, maybe a different type of port. I had the error pop up nearly 100% of the time I plugged in my cable when I was using a USB type C 3.2 port on my computer. When I switched to using a USB 3.2 type A port with an adapter, I am experiencing the issue much less. I am yet to use this for an extended period of time but I'll provide an update on how frequently the error pops up later. 2) Use ADB over Wifi. If you can get your headset connected at least once, it may be worth the time to get the Meta Quest Developer Hub and try using ADB over Wifi. I believe you have to connect the headset over cable once before you can use this feature but it may save you some time down the line. Of course, this won't work with features like Unreal's VR Preview but you will still be able to package projects and push the APK over wifi as long as you are fine with waiting for the time it takes to package every time.897Views5likes1Comment