Best QP debug settings for a 3070 laptop with quest link cable?
Hi all, I've watched/read a number of guides regarding the debug tool and optimal settings and all that, but I'm looking for some more specific settings to use for my setup to find an optimal balance between performance and clarity on my quest pro. I'm using a 3070 laptop with a Ryzen 7 5800HS and 24GB ram. I get that trying to use a laptop is suboptimal at best, but it's all I got. Can anyone help me out, thanks ^-^ (also using the quest link cable)512Views0likes0CommentsRender resolution vs. app res in ODT overlay
Hi! When I display the performance overlay in oculus debug tool the displayed app res is larger than the render resolution set by the meta quest link tool. Is this because render resolution in link tool is meant to be the resolution after lens correction and app res in odt overlay is before lens correction? TIA, Heiko581Views0likes0Comments09/07 23:19:25.379 {!ERROR!} [Registry] Failed to open Oculus configuration registry key, install po
This pops up in debug tool, been driving me mad. Debug tool just doesn't work, tested this out by seeing if the performance visual hud was in VR, nope. nothing. Debug tool just won't function.488Views0likes0CommentsFramerate in Oculus Link HUD not at display Hz? (Link)
When using a Quest 2 on Link, I noticed that the Oculus Link performance HUD from Oculus Debug Tools shows the Framerate at a value usually lower than both the display Hz and game/app framerate. It's seemingly worse with 72Hz, compared to 80Hz and 90Hz refresh rates on Link, but in all cases, the number for Framerate is still lower than the refresh rate most of the time. Here is the HUD setting specifically: And here is what it's displaying (45 Framerate at 72Hz setting): I'm wondering: 1. If anyone else can reproduce this (I'd be particularly interested in high-specs and people with the official Link cable somehow still seeing low Framerates reported) 2. If anyone knows what this is about (why does it go from 45 to 60-70 seemingly at random? What does it actually affect?) 3. What determines what the Framerate number is? (CPU load? GPU load? GPU encoder? Cable quality? Moon phase?)3.2KViews1like1Comment