Accepting Group Presence invites inside the app
Hi guys @OculusSupport , I'm implementing the multiplayer in my app using the Group Presence / Destinations APIs + Photon, using Unity 2020. Problem: - I can't find a way to let the users accept an invitation without going to the Notifications panel in the Oculus menu. This is horrible, because most of the users cannot find the Invites after the Toast is hidden. I've seen that in the old (to be deprecated) Rooms API we had the "Rooms.SetRoomInviteReceivedNotificationCallback", but I can't find anything similar for the Group Presence API. Also, I can use "GroupPresence.SetInvitationsSentNotificationCallback", "GroupPresence.SetJoinIntentReceivedNotificationCallback", but there is no "GroupPresence.SetInvitationsReceivedNotificationCallback". Does anyone have a clue about this?? Thanks in advance1.7KViews1like1CommentDestination App to App Travel Popup Modal
Looks like a recent update has added a notification popup that asks the user whether they want to quit the current app when they try to enter a destination to another app via: Oculus.Platform.Application.LaunchOtherApp(appId, applicationOptions); I see how that could be useful, but for my usecase it doesn't make sense and is disruptive to the UX flow. Can we make this modal optional?637Views0likes0CommentsCall to share Destination Names
Are there any devs willing to share their published app's destination names to enable app to app travel? We are working on a platform to reduce user friction and are looking to partner with developers of multiuser apps. Please reach out at partners@revelvr.com811Views1like0CommentsNew Destinations stuck in Pending Review
How long does it take for destinations to get out of review? I was building out the shared spaces test and I am stuck with my destinations in pending. I created them Monday afternoon, so its been over 72 hours and they are still sitting at pending review on both publish and submission state.890Views0likes1CommentInvite to app not working for some users & potentially breaking Oculus social platform
I am currently trying to implement the Invite to app / destinations / group presence features into a small test app for R&D purposes. At the moment, the app is able to set a user's group presence and display the group presence to players launching the app through an invite. For a couple of test users, this app has worked correctly - allowing them to set a presence and invite each other without issue. However, for me and one other user since using the app, we have experienced various issues with the Oculus social platform. For me - my Oculus account is no longer receiving invite notifications from any app that implements the Oculus invite system - not just my own test app. I have been unable to rectify this issue even with a full factory reset of the device. For the other user - their online status on the friends list seemed to be displayed as offline to other users despite them being online, with any invites or messages sent by them not appearing to other users. This was able to be rectified by them starting a party within the social window in the headset, which set their status back to online and fixed the issue. I am not sure whether a potentially incorrect implementation of the Invite system in my test app has caused these issues or if it's a coincidence and the issue lies with the Oculus api as a whole but in either case this seems like something fairly urgent that needs to be raised and addressed. If anyone has any knowledge or advice on these issues it would be greatly appreciated, I'm currently at a loss as to what's going on here.899Views1like0Comments