Accepting Group Presence invites inside the app
Hi guys @OculusSupport , I'm implementing the multiplayer in my app using the Group Presence / Destinations APIs + Photon, using Unity 2020. Problem: - I can't find a way to let the users accept an invitation without going to the Notifications panel in the Oculus menu. This is horrible, because most of the users cannot find the Invites after the Toast is hidden. I've seen that in the old (to be deprecated) Rooms API we had the "Rooms.SetRoomInviteReceivedNotificationCallback", but I can't find anything similar for the Group Presence API. Also, I can use "GroupPresence.SetInvitationsSentNotificationCallback", "GroupPresence.SetJoinIntentReceivedNotificationCallback", but there is no "GroupPresence.SetInvitationsReceivedNotificationCallback". Does anyone have a clue about this?? Thanks in advance1.7KViews1like1CommentNew Destinations stuck in Pending Review
How long does it take for destinations to get out of review? I was building out the shared spaces test and I am stuck with my destinations in pending. I created them Monday afternoon, so its been over 72 hours and they are still sitting at pending review on both publish and submission state.896Views0likes1Comment