macOS MQDH 4.4.1 ships with x86_64 adb
Title says it all. Current (as of this writing) revision of MQDH for macOS ships with adb built only for x86 when it should probably be a universal build like the rest of the app. Evidence from the CLI: my-fancy-prompt$ pwd /Applications/Meta Quest Developer Hub.app/Contents/Resources/bin my-fancy-prompt$ ls Casting.app/ NOTICE.txt aapt2 InputForwardingService.apk OculusDeveloperHubService adb my-fancy-prompt$ file adb adb: Mach-O 64-bit executable x86_64 This drove me bonkers for a goot bit trying to get my Quest 3 connected to the developer hub. My Ventura-based Mac does not have Rosetta installed on it as it's actually a clean install and I avoid Rosetta unless it's absolutely necessary. When attempting to connect my Q3 to MQDH it went through the whole process and ultimatley did nothing with zero feedback, error or otherwise. There was no indication that adb failed to launch because of the "Bad CPU type" of the binary. I grabbed the platform-tools from android.com and those are indeed a universal build as they should be. I pointed MQDH at that adb and it's good for now. Please consider packaging a universal arch adb with a near-future release of MQDH for macos. Cheers!1.3KViews0likes0CommentsMeta Quest Developer Hub - Change FFR, GPU & CPU Level and refresh rate
Hi there! I really enjoy using the Developer Hub and have a few requests for features which would be beneficial to us developers. I am currently using these as custom commands, but it would be much more convenient to have dedicated controls in "Device Actions" for them. The features are as follows: Change Dynamic FFR to Static and explicitly control its level Change Dynamic CPU & GPU level to Static and explicitly control their level Change headset refresh rate between 72, 90 and 120 Hz These settings would me the MQDH an ultimate developers tool, so in advance thanks for considering these ideas. Cheers, Filip2.8KViews1like0Comments