[META QUEST 3] Bypass the "you've moved too far" popup
Hello, I'm currently working on a unity app for the meta quest 3 using spatial anchors in mixed reality with passthrough. I use them on a large zone, however I can't reach them without having this "you've moved too far" popup that I have to close if I want to see my app again which break the immersion. Is there a way to disable it? Thanks for your help!5.9KViews1like19CommentsDevelopment of an audio-to-text transcription app for Oculus Quest 2 and 3.
I am developing an application for Oculus Quest 2 that converts audio into text, but I have encountered some issues. I tried using the SpeechRecognition API on a web page, but it doesn't seem to be compatible with the Oculus browser. I also tried installing Chrome, but that didn’t work either. I’ve explored alternatives like Vosk and PocketSphinx, but I haven't had success with them so far. My question is: is there any API or framework compatible with Oculus Quest 2 that would allow me to perform voice-to-text transcription? Any recommendations or guidance would be greatly appreciated. Thank you in advance for your help!1.1KViews1like2CommentsWhen trying to upload a game to Applab i get an error
When trying to upload a game to Applab i get an error saying "Android Target SDK version is 34, but should be 32 or lower (targetSdkVersion in AndroidManifest.xml)." im not sure what that means. Does anyone have a solution or can anyone help me?1.4KViews1like3CommentsMeta XR Audio Plugin for FMOD Setup
I am trying to follow this page: https://developer.oculus.com/documentation/unity/meta-xr-audio-sdk-fmod-req-setup/ But it's leaving out a pretty important step when it comes to Quest development. There's a section called Copy the plugin to the Unity Project Which links to a page from FMOD, that has nothing to do with the specific Meta plugin setup. I have FMOD working for Windows, but specifically for Quest I get an error the plugin is not loaded 06-13 12:25:58.205 2686 2743 E Unity : SystemNotInitializedException: [FMOD] Initialization failed : Loading plugin 'libMetaXRAudioFMOD' from 'liblibMetaXRAudioFMOD.so' : ERR_FILE_NOTFOUND : File not found. 06-13 12:25:58.205 2686 2743 E Unity : at FMODUnity.RuntimeManager.get_Instance () [0x00000] in <00000000000000000000000000000000>:0 I attached a picture of my FMOD Settings, the location of the plugin, and the plugin inspector. Where the documentation falls part, is what do I put in the FMOD settings that it correctly loads the plugin on Quest?1.1KViews0likes1CommentPrevent Hands from going through table.
Hi, I am using the Unity Movement SDK to controle an Avatar in my unit scene. I want the player to sit in front of a table in real life and place his hands on it. In VR, the hands should also be on a table. I can roughly adjust it so that the hands are on the table. The only problem is that there are always small inaccuracies when tracking and the AVatar's hands keep disappearing into the table. Is there a way to prevent the hands from sliding through the table and always lying on it?629Views0likes1Commentwindow.requestAnimationFrame not working in newest 33.3 Meta browser in WebXR mode
I used window.requestAnimationFrame inside a WebXR app, which previously work fine in the Meta Browser, but it seems automatically update to 33.3 on June 3rd, and now this function only works when I press the Meta button to pop up the browser but not work at all when I hide the browser and enter the XR mode. Any helps? Maybe I need to change the function? But I don't see an alternative to count frames accurately. Basically I want to have a timeManager that supervise the timing of different assets in the app.880Views1like2CommentsCannot complete Organization Verification by any method
Hello Support and everyone: We are a VR/MR game startup company from China, currently focusing on the development of Quest3 APP, we want to put our APP on the App Lab, but we have not been able to pass the "Organization Verification". When using the "Business Verification" method, the verification code will not be received, no matter email/phone/text message is the same, using the Chinese phone number/email address. When using the "Admin Verification" method, using all kinds of IDs, ID cards/passports/driver's licenses, you will receive an email saying "We can't use the ID you shared to verify your identity". I would like to ask if there are any Chinese developers who have similar problems and solutions, or can't pass the verification in China? Thank you.1KViews0likes2CommentsUnity Editor keeps crashing because Meta XR SDK is using up all system memory
I'm so confused! I remove the package, and my system memory is back to normal, but as soon as I reinstall it, after ~5 minutes, my whole PC crashes because both my System and virtual memory are full. Does this happen to anyone else? Thanks!765Views0likes2CommentsCorner of Meta Quest 3 shows strange colors when in VR preview mode
Upper right corner. It's quite noticeable with the headset on because the edges of my vision become multicolored. This started happening this morning. I'm really not sure why. This only happens in VR preview mode in UE5. I tried it with a sample starter project from oculus-samples github as well, and the same thing happened except the corner was black instead of multi-colored. I don't notice anything when the headset is in standalone mode. I've tried just looking for a messed up corner in Passthrough/First Hand demo/etc, and there's nothing wrong as far as I can tell. Is this something wrong with Quest Link? I've tried it with a different cable and a different port on the computer as well.819Views0likes1Comment