[FIXED] I'm really disappointed in the rebind fearure.
Meta fixed this issue! Thank you guys! I have posted about this before, so I don't wanna keep harping on this topic, but before the quest 2 eventually loses support I have to voice my concerns and disappointments in the update that allows users to rebind controllers. Some quick background: I have one hand, I am missing my left. I can strap a quest 2 controller to my left hand and press one button (either the left grab or the left trigger) I can not press 2+ buttons. I was hoping to find in the new update that I would be able to, for instance: rebind Right controller's "A" to Left controller's grab. But, no, I can not. I am only able to rebind local controls, meaning only the left grab can be bound to the left A button not the right A button. This is very sad as I have complete ability in my right hand meaning I don't need to rebind anything there to assist on the right controller. I am sure this update has helped a lot of people who have different circumstances, but it still leaves me disappointed. I hope in the future of VR people who have disabilities like myself are looked out for, but not yet.2.7KViews0likes1CommentEye Tracking for Movement?
Hi Oculus/Meta Forum, I am working with a young man with a spinal cord injury who is unable to move his neck but is incredibly interested and keen to try VR. Firstly, we are wondering whether the eye tracking capabilities of the Oculus Go/Quest is able to be configured to replace movements of the neck? This may grant him access to some games on VR. Secondly, in the event this is not possible, would there be a way to replace movement inputs with a mouse input to access functions and movements in VR? My client has an integra mouse which he can control with his lips. Think of a regular mouse with left and right click capabilities, but that he controls via his mouth. Thirdly, if this is not available, then is a controller-assist option available for say a family member / friend / nurse to move on his behalf while he wears the VR headset? I.e. controlling for not just what the controllers usually do, but also account for movement in all planes. Thank you in advance, and looking forward to hearing back 🙂1.6KViews0likes2Comments