FreeCodeCamp
Morning all from sunny Wales! Having struggled trying to bend Desktop Editor to fit me, i've reluctantly decided to bend "me" to fit Desktop Editor by starting on online course http://www.freecodecamp.org. learning JavaScript which I understand is a good base to learn Typescript later on down the line. Its early days, but I have found it interesting albeit very confusing to the point of almost giving up due to lack of confidence in my learning ability in this area. I've persevered though and managed to "limp" my way through creating my first "Greetingbot" and now looking forward to the next lessons which I will pick up on Monday. Variables, datatypes, concatenations and strings are starting to make a bit of sense now,! I think the trick is to expect to be frustrated and confused, allow that, leave it for a few minutes and go again. You may find times when you are properly stuck, and having AI on hand is helpful, and often the mistake you are making is really small I.e. spacing between a " and a +. Attention to detail is important and I think the more you pay attention to the nuances of code, the easier it becomes. As I say, I've literally scratched the surface, I am at step 24 of a whopping 1049! I fully expect to return to my confusion next week, but I will endure :] Anyone else taking this approach? Is it worth it, or does Desktop Editor offer the non-coder enough to create really special worlds? Ant :]96Views1like6CommentsHow did you get here?
Is there a reason why a meta employee is an editor on all my worlds? I've never seen this before and i am actually a little concerned about them being added as a editor. If they aren't making any alterations, then they could've just been a tester or not added at all. 🤔Solved137Views0likes4CommentsQuestion: Deleting Avatar Clothing from World Memory
I wanted to remove some clothing in my current world via desktop editor to make room and optimize the world. I asked Gemini and he said that even if the physical clothing is deleted, if it is not deleted in the listings of the world, then the texture and info take up part of the 6gb limit. What are the best practices for this? I have tried deleting them completely, but I am scared that it might be deleting the actual item. How do I check? Also, if I try to delete some items, I receive a message that it cannot be deleted because an item was sold. I just want to remove clothing and still have it available to purchase, but not in that store. Any help is appreciated.59Views0likes2CommentsFrequent World “Server Drops” / Session Resets Across Horizon Worlds (Last Month+) — Any Fix?
Hi all looking for help or confirmation if others are seeing this. For the past month (possibly longer), Horizon Worlds has been experiencing frequent “server drops” while in-game. The whole world will glitch/freeze, the session disconnects, and everyone has to re-establish a new session to continue. At first, this happened occasionally and seemed more noticeable in worlds with larger groups of players. But over the past few weeks, it’s been happening so often that it’s impacting the overall Horizon experience across the app (not just one world). What I’ve tested / observed Initially I assumed it was related to: heavy graphics loading worlds being over simulation/object limits too many active objects / scripts However, I released a world that is well under the mid-range of capacity/thresholds, and it still: can’t be entered reliably (blackboxing) or it loads and then the server drops / session resets Even more concerning: this now happens in Build Mode with almost nothing present: no meaningful object load one simple script + Custom UI still getting server drops with no clear warning or indication that it’s user-side Mobile + network testing (important) This is also happening in the mobile app when testing. I tested off my home network (different connection), and the same thing happens. When it occurs, it often affects multiple players at the same time, which makes it feel like a server/session stability issue rather than an individual connection problem. Question Is there a known issue right now with Horizon servers/session stability? Is there any fix or recommended workaround (settings, best practices, debug steps, or reporting path) for this problem across worlds/builds? Helpful info I can provide If needed, I can share: headset model (Quest 2/3/Pro), Horizon app version mobile device model + OS version approximate time(s) it happens most world link(s) where it’s easiest to reproduce whether it happens on multiple networks (home vs hotspot) any console logs / performance metrics I can capture Thanks, this is getting to the point where worlds aren’t usable or even testable consistently.80Views1like3CommentsFollow-up on Creator Partner Onboarding Email Update
I wanted to check if there are any updates regarding the Meta Horizon Creator Partner onboarding email. I understand the team was investigating and that the holiday period may have caused delays. Just wanted to follow up to see if there’s any new information or timeline available. Thanks for your continued support and updates.75Views0likes2CommentsPurchase failure in Avatar editor
Anyone else facing a road block with people trying to purchase your items via the Avatar editor? I have gotten countless messages from people trying to purchase items via the avatar editor and receiving an error saying "Purchase failed" which is now affecting all of my items. This was never an issue prior and seems to have started all of a sudden and affecting a couple other creators as well. I've been experiencing this for over a month at this point and has severely affected my work.Solved63Views0likes1CommentThe future of Horizon Worlds (in VR) ?
As the word on the streets has it, Meta is redirecting a lot of resources from VR (including Metaverse) to AR. What does it mean for Horizon Worlds, especially as VR app/platform? It would be pretty devastating making my next world only to find out that the platform is dead/discontinued/shutting down.265Views1like12CommentsMobile Hours Not Displaying for World “2025 Candycane Lane” – Clarification
Hi everyone, I understand how mobile hours are typically calculated and displayed, but I’m noticing that mobile hours are not appearing for my world, “2025 Candycane Lane.” The world is published and accessible, so I wanted to ask if there are any additional mobile eligibility checks, thresholds, or known delays that could cause mobile hours not to show yet, even when the world otherwise meets requirements. I’m mainly looking to confirm whether this is expected behavior or something that should be reviewed further. Thanks for any clarification.62Views1like1Comment