Looking to Network and Learn from Meta and Developers.
Hi, I hope you're doing well today. I'm a digital artist and animator who's been taking the liberty to learn computer sciences on my own. HTML, CSS, JavaScript, Python, etc. I'm slowly building up my knowledge base and skills with programming to blend my creative talents and problem solving with more tools; to become a creative synergist. I desire the skills and know-how to create whatever I'm inspired to at the time be it be apps, websites, VR/AR experiences, animations, AI and more. I am posting here because I'm enthusiastic to get in touch with developers to learn from. It's one thing to take online courses (which I am), but I want to supplement my education by getting to know those with hand-on experience. If any of you reading this wish to get in touch, please do. I would look forward to hearing from you and learning more. Thanks! - Ani119Views3likes3CommentsWeek 49 as a full-time Horizon Worlds Creator
Hey fellow creators, thought this might be interesting to read... Honestly I was overwhelmed by the multi script feature set required to make a system like this work, but this week I finally pulled the trigger. This week I implemented collectible pet companions. What I actually Implemented: Pet duck system where the ducks can be equipped and sit on your shoulder Perk system where ducks have unique player ability enhancements Pet Duck Store UI and Duck Locker UI so you can choose what pet you want to take into the next round. Currency system, where progress in the game rewards you with exponentially greater cash out to spend on more powerful pet ducks. What I learnt: At this later stage in development, adding major features that touch other systems means a wider code base architecture review is needed each time. I found that decisions I made prior, before considering this latest feature, may need to be changed to allow the new feature. The importance of PRD docs as part of the AI assisted coding workflow. Introducing a system of task management in my cursor project allowed much easier onboarding of fresh agents as I continue to wrestle with context window management. Next weeks goals (Well, by this Fri): Some Polish / delayed scope of the pet duck system Daily Login Rewards Game Link: https://horizon.meta.com/world/10241323577005469 Anyone still reading, have you built any similar 'collectible pet' systems yourself?41Views2likes0CommentsThe future of Horizon Worlds (in VR) ?
As the word on the streets has it, Meta is redirecting a lot of resources from VR (including Metaverse) to AR. What does it mean for Horizon Worlds, especially as VR app/platform? It would be pretty devastating making my next world only to find out that the platform is dead/discontinued/shutting down.338Views2likes12CommentsCollab request for upcoming creator competition
Hey! I’m looking to team up with a strong Horizon Worlds coder in the community. I’m a game designer with ~10 years in games (VR focused), ex-Meta (3+ years, QA Lead, including time on the desktop editor), and the past 12 months full-time building in Horizon as a creator. I got MHCP partner status back in Dec 2025. What I bring: Game design (micro, mid and macro loop theory tested and implemented) Discovery + growth (300,000+ impressions on a single world) Thumbnail + iteration systems (I know how to get clicks and test properly) Game concepts, lore, and player experience Playtesting, feedback loops, and weekly event systems Art direction Overall production Where I’m weaker: My code quality is mid, I can get things working, but not clean, scalable, or robust. Who I’m looking for: Strong Horizon Worlds coder / engineer Can build clean, reliable, non-buggy systems Fast at prototyping Serious about competing Experimental mindset. Open to fast iterations to ‘see what works’. Wants a long-term collab, not a one-off (If trial project goes well) Goal: Pair up as a designer + engineer duo to win an upcoming Meta Horizon competition. Intention is to do a mini trial project first to test fit. If you’re strong technically but know your design / discovery isn’t there, then we’ll complement each other well. My latest work for an idea of my style: https://horizon.meta.com/world/10241323577005469 Was also featured in last months Mentor playtest here: https://www.youtube.com/watch?v=oxU-vI1ug2U If interested, comment here and we can move to DMs. Cheers!189Views1like4CommentsDevLog #3 - 26th March 2026 - Onboarding Trailer
Hey! For those that don’t know me, my names Mitch and I make indie games on horizon worlds. This week I focused on the ‘first-time-user-experience’ of the world. From chatting with a mentor in the creator program, I learnt a huge tip for onboarding new players: The loading screen! Horizon Worlds lets you upload a custom video to play while your world loads. Since players will have to stare at that for 20-30 seconds while your world loads, that absolutely counts as the 1st 30 seconds they experience of your game. So like how YouTube video creators need to over index their efforts on the 1st 30 seconds of their content (especially the 1st 3-5 seconds), this should apply to this loading trailer for the world. Imagine losing players before the world has even loaded… So this week my efforts were mostly outside the game editor, and instead working in vector graphic and video editing software, creating overlay tiles to appear on top of my existing trailer. I introduced 3 onboarding tiles that illustrate the gameplay loops, reduced down to be as simple and understandable as possible. Gameloop 1 (Every 1-10 seconds) Collect trash Gameloop 2 (Every 10-30 seconds) Collect ducks Gameloop 3 (Every 1-5 minutes) Claim pets with perk upgrades to reach distant zones The bonus benefit of having to refine clarity around the core gameloop system, is that it helped me think about future balance changes. For example, I realise the trash collection and duck collection are currently on par in terms of loop timing + action. In a future update (likely next week) I plan to: Shorten the trash loop time, by increasing trash volume + default carry capacity, maybe reduce value of each; Increase the duck loop time, by having less ducks, 3 per tide level instead of current system of increasing per level; and Have the distant zone more visible as the tide goes down, to intrigue players to want to get further in the map, which requires pet duck upgrades. That's what I’ve been working on this week. Wbu?60Views1like1CommentFreeCodeCamp
Morning all from sunny Wales! Having struggled trying to bend Desktop Editor to fit me, i've reluctantly decided to bend "me" to fit Desktop Editor by starting on online course http://www.freecodecamp.org. learning JavaScript which I understand is a good base to learn Typescript later on down the line. Its early days, but I have found it interesting albeit very confusing to the point of almost giving up due to lack of confidence in my learning ability in this area. I've persevered though and managed to "limp" my way through creating my first "Greetingbot" and now looking forward to the next lessons which I will pick up on Monday. Variables, datatypes, concatenations and strings are starting to make a bit of sense now,! I think the trick is to expect to be frustrated and confused, allow that, leave it for a few minutes and go again. You may find times when you are properly stuck, and having AI on hand is helpful, and often the mistake you are making is really small I.e. spacing between a " and a +. Attention to detail is important and I think the more you pay attention to the nuances of code, the easier it becomes. As I say, I've literally scratched the surface, I am at step 24 of a whopping 1049! I fully expect to return to my confusion next week, but I will endure :] Anyone else taking this approach? Is it worth it, or does Desktop Editor offer the non-coder enough to create really special worlds? Ant :]115Views1like6CommentsFrequent World “Server Drops” / Session Resets Across Horizon Worlds (Last Month+) — Any Fix?
Hi all looking for help or confirmation if others are seeing this. For the past month (possibly longer), Horizon Worlds has been experiencing frequent “server drops” while in-game. The whole world will glitch/freeze, the session disconnects, and everyone has to re-establish a new session to continue. At first, this happened occasionally and seemed more noticeable in worlds with larger groups of players. But over the past few weeks, it’s been happening so often that it’s impacting the overall Horizon experience across the app (not just one world). What I’ve tested / observed Initially I assumed it was related to: heavy graphics loading worlds being over simulation/object limits too many active objects / scripts However, I released a world that is well under the mid-range of capacity/thresholds, and it still: can’t be entered reliably (blackboxing) or it loads and then the server drops / session resets Even more concerning: this now happens in Build Mode with almost nothing present: no meaningful object load one simple script + Custom UI still getting server drops with no clear warning or indication that it’s user-side Mobile + network testing (important) This is also happening in the mobile app when testing. I tested off my home network (different connection), and the same thing happens. When it occurs, it often affects multiple players at the same time, which makes it feel like a server/session stability issue rather than an individual connection problem. Question Is there a known issue right now with Horizon servers/session stability? Is there any fix or recommended workaround (settings, best practices, debug steps, or reporting path) for this problem across worlds/builds? Helpful info I can provide If needed, I can share: headset model (Quest 2/3/Pro), Horizon app version mobile device model + OS version approximate time(s) it happens most world link(s) where it’s easiest to reproduce whether it happens on multiple networks (home vs hotspot) any console logs / performance metrics I can capture Thanks, this is getting to the point where worlds aren’t usable or even testable consistently.120Views1like3CommentsMobile Hours Not Displaying for World “2025 Candycane Lane” – Clarification
Hi everyone, I understand how mobile hours are typically calculated and displayed, but I’m noticing that mobile hours are not appearing for my world, “2025 Candycane Lane.” The world is published and accessible, so I wanted to ask if there are any additional mobile eligibility checks, thresholds, or known delays that could cause mobile hours not to show yet, even when the world otherwise meets requirements. I’m mainly looking to confirm whether this is expected behavior or something that should be reviewed further. Thanks for any clarification.70Views1like1Comment