What exactly is the Meta AI generation limit?
I Generated about 6 items today after having to wait 24+ hours for the system to start working again and I'm already getting the "Cannot generate that" when I put in a prompt. What exactly is the limit? Did it change recently? Also having issues generating in the desktop editor. Picture for example:Solved1KViews0likes3CommentsThe future of Horizon Worlds (in VR) ?
As the word on the streets has it, Meta is redirecting a lot of resources from VR (including Metaverse) to AR. What does it mean for Horizon Worlds, especially as VR app/platform? It would be pretty devastating making my next world only to find out that the platform is dead/discontinued/shutting down.320Views2likes12CommentsHorizon worlds editor/worlds broken?
What a **bleep**show. I've now got a world that was working PERFECTLY but, since the latest update, lots of stuff isn't working and I've done nothing. Mostly the problems relate to triggers that move items. Now the items either don't move at all or they move in a really broken/glitchy manner. Totally sick of this ecosystem and the lack of listening from the so called "developers". Nothing changes, it just gets worse. I can't wait until the Steam Frame drops. Horizon worlds is just a broken joke at this point. So many bugs are now completely baked into the editor/worlds and no attempt whatsoever has been made to fix them, despite umpteen people making multiple reports about them. If you're going to push through stuff that actually BREAKS PREVIOUSLY WORKING WORLD FUNCTIONALITY then you can just forget about having an ecosystem where people spend time on their worlds to add interesting stuff. What's the point. The people behind the development of this crippled app are absolute idiots, plain and simple.Solved302Views1like4CommentsSame logo/style, mixed results: IWP approves some, restricts others
Hi everyone! 🙂I could really use a hand with something odd I’m seeing—and I’m trying to avoid adding more violations to my account. What’s happening I upload my own, non-offensive textures (these include logos as well as styles) and they look fine at first—no flags. The violations show up only when I enable IWP, and I’m also seeing inconsistencies in overall texture vetting (not just IWP). I received back-to-back violation notices across multiple items. I appealed and ~5 minutes later (felt automated), some items with the exact same logo/style were approved, while others stayed restricted—so decisions are inconsistent across identical assets. Why I’m concerned I’m pausing new listings because I don’t want to trigger more violations while I troubleshoot. The mixed decisions—both in IWP review and general texture vetting—make it hard to know what to fix. What I’ve tried Double-checked the textures, logos, and style elements against policy. Compared names, thumbnails, and descriptions between approved vs. restricted items. Filed a ticket via Meta Creators and used Chat on Monday, but haven’t heard back yet. What I’m asking for A human review of the affected items to identify the exact rule being triggered. Removal of violations that resulted from inconsistent/false-positive flagging, and restoration of my account standing. Clear guidance to prevent future flags (naming, thumbnail guidelines, description wording, logo placement, etc.). If there’s a known false-positive pattern in texture vetting or when toggling IWP, suggested workarounds. Details I can share privately Item IDs and submission timestamps Screenshots of approvals vs. restrictions Original texture, logo, and style files Creator/World info Thanks so much for any help! I just want to follow the rules, avoid more violations, and understand what’s actually causing these flags.Solved200Views1like11CommentsHow did you get here?
Is there a reason why a meta employee is an editor on all my worlds? I've never seen this before and i am actually a little concerned about them being added as a editor. If they aren't making any alterations, then they could've just been a tester or not added at all. 🤔Solved153Views0likes4CommentsGREAT new update. Breaks EVERYTHING
I'm wondering when Meta are going to really go all out to make an update that stops us from turning our headsets on AT ALL. They're spooked that they're losing so much money on Horizons, and that everyone thinks it's rubbish, YET WITH EVERY UPDATE THEY BREAK MORE STUFF. Now we have people unable to sit properly on chairs, people unable to change into recently created clothing, the MONTHS OLD VOICE BUG WHERE PEOPLE HAVE TO MUTE AND UNMUTE ON ENTERING A WORLD TO BE ABLE TO BE HEARD, the "Oh, you want to join your friends in an instance where there are only 3 people? NO PROBLEM, we'll put you in a brand new, isolated instance of your own" bug, and a plethora of others. Seriously, who's doing this, retards? Is this an actual joke? Is Mark just sitting at home pissing himself laughing at what a hilarious mess he's presiding over? This is absolutely disastrous. Furthermore, as a developer myself I understand that, if an issue is spotted, ANY TEAM OR INDIVIDUAL CAN FIX IT VERY QUICKLY or at least take steps to address it. Not Meta, with their billions. It's totally lolzy. I'm never sure how they can make the Horizons platform WORSE, but they ALWAYS manage to surprise me. It's genuinely a completely broken mess now. A horrible, horrible user experience. EVERYONE involved in Horizons NEEDS to be fired. Immediately. This needs taken on by people with even a modicum of competence. That would be so much better than what we currently have. This is an absolute disgrace. A disaster.153Views0likes0CommentsTesting updates after releasing the world?
On Steam, there is beta branch where live testing can happen without affecting releases. Is there something similar in Meta Horizon Worlds? I would like to release my world with core gameplay and base set of assets. This way I can see users' engagement with the world, while working on expanding it in the direction somewhat influenced by the engagement. And of course I'd like to be able to test updates live, before releasing it to the general public.Solved151Views0likes10CommentsMaintaining worlds
I have an ambitious space-themed treasure hunt game, Galactic Treasure Hunt, that was somewhat popular in June and July (around 10 players per day). I had ideas for how to improve it but then within the space of a week in August, visitors dropped to about 2 a week in mid-August and this has not recovered since. The most probable theory I have is that some algorithm changed somewhere in Horizon Worlds and the game is no longer being promoted. As can be imagined, this was hugely discouraging for me and I abandoned my plans to further develop the world. What do people think? Is there some other explanation for the drastic decline? It is not a perfect game, of course, which is why I had plans to improve it. But I think that it should be doing better than it is. And in July it was. Link: https://horizon.meta.com/world/652276037540703141Views0likes9Comments