Incorrect distance while working on architecture visualization
Hi! I'm currently working on a realistic 3D house model in UE4. I'm making it from a real house, so I can see the real distances and propotions. But when I tried to walk through my model, I found that everything looks very small. Rooms that should be 20 meters length look like there are only 3 meters. The problem is that I'm truly sure that I imported all the models correctly in the engine (checked with a ruler) and the propotions of objects are correct. For experiment, I set "uu to meters" setting (one unreal unit equals to 1 centimeter) to 10 instead of 100 (so I scaled all the world in 10 times) to make it work properly. But I still think that this is the wrong way, because currently many developers say about incorrect hand controllers look in this "scaled" world :) Then I tried to adjust my oculus. I tried setting the Eye Relief to max possible values. I found that now everything looks great. I know that currently the problem is soled, but I would like to ask you about some article or documentation where this problems may be described more deeply?521Views0likes1Comment