ovr_InitializePtr(¶ms); returns -3003; (WAS NOT ANSWERED)
I accidently checked my quesion as an answered, but it is not. (And I cannot undo this!) I still have problem with Debug in Visual Studio. (error -3003, fffff447 on function ovrInitializePtr(¶ms) ) How to debug it? (link to previous, partially solved question: https://forums.oculus.com/developer/discussion/43469/ovr-initializeptr-params-returns-3003#latest)481Views0likes0Commentssetting up oculus DK1 on win7
hello everyone, I have an Oculus Rift DK1 which I'm trying to setup on win7 without success (drivers installation, I presume), I've searched on the website for references about DK1 setup but it seems it's been completely forgotten and the latest 1.7 runtime now complains about my hardware which months ago was perfectly good. So can someone please refer which package is the last reported one working for DK1 @win7? I'm just interested in running older demos like aaaaAAaaAaaACULUS or Alone in the rift, thank you everyone2.5KViews0likes4CommentsOculus DK1 for Windows and Unreal 4.11.2
Hi everyone, I'm trying to run the Oculus DK1 on windows 7, but I have the next problem. I had installed the 0.4 Runtime version and it was working on Unreal 4.7 Now I'm using Unreal 4.11.2 and the Oculus not working anymore. I've Updated the Runtime version to 0.8 and nothing. What do I have to do? Because the last Runtime Version is made it for DK2 and it didn't worked for my DK1 either. Thanks!657Views0likes1CommentDK1 development targeting CV1
Hello guys, I am developing a project using my DK1, using the SDK 0.0.8.0 beta. I am not sure tough if this will work for CV1, I doesn`t own CV1 to test, so I need to know if the build will work smoothly when using CV1. Can someone tell me if it is ok this approach or maybe I should change de SDK even if it doesn`t work in DK1 but works fine in CV1?420Views0likes0Comments