Assigning IAPs to to an existing AppLab release is not possible.
I have an AppLab release currently in Production with some DLCs attached to it (all marked as Free) and they can be downloaded within the App itself. I have just added two more DLCs with min-version-code set the my current Production release. The addins were released in the Platform Services -> Add-ons page and assets were uploaded using the ovr-platform-tools. When I go to the build page (that is on AppLab Prod) the newly added Addons are listed but I can not edit their price or the Required option. When the price is not set, it is impossible to download the addin programmatically within our App. The "Edit" button is simply grayed out. How can I simply add new DLCs to an existing Production release?978Views0likes1CommentDo DLCs have to be uploaded to the store
Hi all, had a quick question about DLCs/the documentation. The Oculus Add-On Documentation says, "If your Add-on requires additional files that are not provided in your main app package, such as DLC, you must upload these to the Meta Quest Store." Does this mean that all DLCs must be uploaded to the Oculus Store, and have to be listed on the store? Is there no way to upload a DLC asset file without reuploading the whole game, have it purchasable from my game directly, and not have it listed on the store?702Views0likes0Comments