🎮 New World Planning Form On-Demand Workshop with 5andw1ch and wafflecopters
Kick off your next project with a fresh approach to world design! This on-demand workshop introduces the new World Planning Form, a powerful tool to help you tackle early-stage design challenges and set up your creations for success. In this video, 5andw1ch and wafflecopters guide you through structured pre-production techniques to strengthen your development process: 🏁 Set clear and actionable goals 📓 Improve your design from the start 📊 Manage problems and risk Open to All Skill Levels This workshop is designed for creators of all skill levels—whether you’re building your first world or refining a top-performing one, there’s something here for everyone. Watch the video now below, and download the World Planning Form attached to this post to start planning your next world with confidence!284Views3likes0CommentsMirror Gizmo Update
Mirror Gizmo Update Hello all, We are aware of an issue affecting worlds that contain the mirror gizmo, making them unusable. To continue editing these worlds, you may need to temporarily remove the mirror gizmo and restart the editor. Our team is actively working on resolving this issue, which will be fixed in our upcoming release scheduled for Monday. After the update, you will be able to use worlds with the mirror gizmo again.80Views2likes0CommentsGenAI Tooling Expands to Additional Countries
GenAI Tooling Expands to Additional Countries GenAI tools offered with the Horizon Desktop Editor will now be available in India, Singapore, Vietnam, Brazil, Argentina, and Mexico starting today! We can't wait to see what you will build!77Views5likes0CommentsMobile Haptics in Horizon Worlds: Coming Soon!
Mobile Haptics in Horizon Worlds: Coming Soon! We're excited to announce the upcoming launch of haptics for Horizon Worlds, a feature that was previously exclusive to MR. Haptics is more than just vibration - it's a way to enhance your gaming experience by adding context and depth to your gameplay. On mobile, we use the phone's haptics module to create a tactile experience that's especially important when playing without sound. With haptics, users feel more connected to the game and the gameplay mechanisms you have designed. From next week, haptics will start to roll out to Meta Horizon mobile app. If your world(s) already have haptics implemented in MR, it will be available automatically on mobile: Haptics will be applied by default to the following avatar actions: Jumps Steps on ladders Falls on the ground Picking up or dropping items If you have already implemented custom haptic effects in MR using the API function PlayerHand.PlayHaptics, it will now work on both MR and mobile. The same typescript API is used for haptics calls on both platforms, so there is no additional steps required if you’d like to keep the same haptics mechanisms If you want to specify MR/Mobile specific haptic call, you can use deviceType property of the Player class: We have ensured the best end-user experience, by leveraging advanced platform haptics capabilities on Android and iOS and creating custom waveforms for mobile. Users will have the option to adjust haptic intensity in the “Sound & Haptics” section under Settings in Meta Horizon mobile app. Rollout Haptics API is available from today for you to try out this feature and design mobile-specific haptic effects now. Haptics will be rolling out to all worlds on Meta Horizon mobile app from the beginning of July, haptics on mobile will be rolled out gradually to all worlds on mobile. For more information, check out documentation https://developers.meta.com/horizon-worlds/reference/2.0.0/core_playerhand#methods.147Views6likes0CommentsDiscovery Insights Just Got Better 👀
Discovery Insights Just Got Better 👀 You’ve been asking for clearer visibility into how users find and engage with your worlds. Starting today, you’ll see four new metrics in the Insights tab for every world: - Clickthrough Rate: % of users who enter your world after seeing it - Average Time per Visit (1d, 7d, 30d): How long visitors stay - Returning Visitors (1d, 7d, 30d): % of users who come back - Time Spent per Monthly Active User: Average time spent by each MAU We’ve also improved two existing metrics: - Sustained Visit Rate (SVR) now adjusts by platform: 5+ min in VR, 2+ min on mobile - Crash Rate now includes mobile crashes Use this link to view your worlds and use the Insight button to find these metrics. These updates are designed to help you track what’s working, and where you’re losing people. 📘 We have also UPDATED our Discovery documentation! Check it out to learn more!221Views12likes0CommentsComing Soon: Interacting with CodeBlocks in Desktop Editor
How to Interact with CodeBlocks in Desktop Editor We hear your enthusiasm for accessible scripting and we are looking into ways to interact with CodeBlocks directly from the Desktop Editor. For now, we have a read-only version of the VR CodeBlocks viewer coming soon: Let us know what you would like to see in terms of CodeBlocks features for the Desktop Editor, to help drive our feature prioritization.3.6KViews67likes36CommentsMaster List of Restricted Features (FAQ)
I was wondering if such a thing exists or if maybe we should get one started here. Feels like I've been learning the hard way that creator tools—e.g., Meta Horizon Worlds Desktop Editor—and official documentation include features that aren't available to everyone. Here's what I've gathered so far... For the typical creator: No wearables No importing animations Are there any other restricted features to add to the list? Also, does this list already exist somewhere?174Views0likes0Comments