Download Files the Right Way on Android in Unreal Engine
I came across this blog post from Oculus regarding the proper way to request a download from the Android OS. Here is the article: https://developer.oculus.com/blog/tech-note-downloading-data-in-the-background-on-mobile/?locale=ru_RU I'm trying to download video files on a Quest 2 app built in Unreal 4.26 Oculus Integration version but it isn't as simple as just creating a java. There are a few plugins I've looked but have so far failed to fully implement including : https://github.com/gameDNAstudio/MobileUtils and https://github.com/Sovahero/PluginMobileNativeCode I'm having an issue implementing the Java DownloadHelper class since I can't seem to include the DownloadHelper package with these plugins. Has anyone out there tackled this issue the "recommended" way per the article linked? What would be even better is if Oculus could create a post for Unreal the way they did for Unity! Any assistance would be much appreciated!3.5KViews0likes4CommentsAndroid Download Image | App First Launch
If a shipping build is made and installed, the Download Background Vertical/Horizontal Image, which is under Android in the Project Settings, will appear during the initial launch of the app, but it does not display properly appear in VR and will not pass the app submission test. Is there some way to prevent this from appearing? I tried replacing the images with blank images, but the word "Download" appears at the top left and I am concerned that it will not pass the app approval process.854Views0likes2Comments