Custom Android Manifest doesn't allow game to open
Hello, I was trying to set up a Custom Manifest for my game in order to enable dual-core CPU mode and prefer CPU performance over GPU performance in my busy physics multiplayer game. (Boosting CPU and GPU Levels | Meta Horizon OS Developers) I try to keep the number of Oculus/Meta packages in my scene to a minimum because I'm building with OpenXR and plan to launch on Steam, so I used this updated documentation page to get me started with a well-written manifest. (Android Manifest Settings | Meta Horizon OS Developers) So here's what I ended up with. Building the game works, but when I put it on the headset, it fails to launch every time. I've had this problem the last time I tried using a custom Android manifest. What do I do? <?xml version="1.0" encoding="utf-8" standalone="no"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" package="com.mycompany.myapplication" android:versionCode="1" android:versionName="1.0" android:installLocation="auto"> <uses-sdk android:minSdkVersion="29" android:targetSdkVersion="32" /> <application android:label="@string/app_name" android:icon="@mipmap/app_icon" android:allowBackup="true"> <activity android:screenOrientation="landscape" android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen" android:configChanges="density|keyboard|keyboardHidden|navigation|orientation|screenLayout|screenSize|uiMode" android:launchMode="singleTask" android:resizeableActivity="false" android:name="com.unity3d.player.UnityPlayerGameActivity" android:excludeFromRecents="true" android:exported="true"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> <category android:name="com.oculus.intent.category.VR" /> </intent-filter> </activity> <meta-data android:name="unityplayer.SkipPermissionsDialog" android:value="false" /> <meta-data android:name="com.samsung.android.vr.application.mode" android:value="vr_only" /> <meta-data android:name="com.oculus.ossplash.background" android:value="black" /> <meta-data android:name="com.oculus.supportedDevices" android:value="quest|quest2|questpro|quest3" tools:replace="android:value" /> <meta-data android:name="com.oculus.vr.focusaware" android:value="true" /> <!-- Added metadata lines --> <meta-data android:name="com.oculus.dualcorecpuset" android:value="true" /> <meta-data android:name="com.oculus.trade_cpu_for_gpu_amount" android:value="-1" /> </application> <uses-feature android:name="android.hardware.vr.headtracking" android:required="true" android:version="1" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.RECORD_AUDIO" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> </manifest>1.2KViews0likes3Comments