Enterprise quest build crashes during app loading
Posting here in case someone is encountering the same issue or can knows a fix. We've created a build of our app (Unity 2021.2.8f1) and loaded onto a consumer and enterprise Quest 2. Loading the build on the consumer device loads properly, however on the enterprise device the app crashes during loading. Looking at both logcat logs the only difference between the two I can see are Consumer device reports VrRuntimeClient: RUNTIME VERSION = 37.0.0.147.112 Jan 22 2022 20:15:02 RELEASE Enterprise device reports VrRuntimeClient: RUNTIME VERSION = 29.0.0.271.370 Dec 14 2021 20:15:48 RELEASE And the consumer device calls VrRuntimeServer: CreateTextureSwapChain: https://gist.github.com/jkredzvr/2df6306a1708d004b980c034da804d4e where as the enterprise device calls VrRuntimeServer: CreateAndroidSurfaceSwapChain: before throwing a null exception and terminates the app https://gist.github.com/jkredzvr/120e7bfdf1317c9c7681c576cea56845 Does anyone have any ideas as to why Enterprise RUNTIME VERSION 29.0.0 calls CreateAndroidSurfaceSwapChain, which throws a null exception in the build?1.6KViews0likes2CommentsQuest For Business Save not working
When I build out our project using Unreal 4.25.3 oculus integration using standard save features, it works on the consumer headsets but does not save on the Enterprise edition headsets, also known as the business edition headsets. Why are these different and how can I include the proper permissions to get around this?839Views1like0CommentsOculus Quest Multiplayer
I have made an app for the quest and one of our clients would like to download the app remotely and the only way to do that is via a release channel. One of our upcoming apps requires multiplayer but I can't seem to get multiplayer to work because it seems like Oculus is blocking this on the Quest platform. My enquiry is do I NEED to purchase an enterprise headset to achieve getting the app on a private release channel and to get multiplayer working on the app? I tried uploading the app via ovr platform utl but it wouldn't let me upload any 6DoF apps.594Views0likes0CommentsA New Forum Category?
It would be great if Oculus could add a forum category for developers working on non-commercial VR projects whether for enterprise or training and education. Sometimes our needs are very different than game development and having a place to discuss things like multi-user environments and integration with corporate networks or learning management systems would be very helpful.589Views0likes1Comment