Enterprise quest build crashes during app loading
Posting here in case someone is encountering the same issue or can knows a fix. We've created a build of our app (Unity 2021.2.8f1) and loaded onto a consumer and enterprise Quest 2. Loading the build on the consumer device loads properly, however on the enterprise device the app crashes during loading. Looking at both logcat logs the only difference between the two I can see are Consumer device reports VrRuntimeClient: RUNTIME VERSION = 37.0.0.147.112 Jan 22 2022 20:15:02 RELEASE Enterprise device reports VrRuntimeClient: RUNTIME VERSION = 29.0.0.271.370 Dec 14 2021 20:15:48 RELEASE And the consumer device calls VrRuntimeServer: CreateTextureSwapChain: https://gist.github.com/jkredzvr/2df6306a1708d004b980c034da804d4e where as the enterprise device calls VrRuntimeServer: CreateAndroidSurfaceSwapChain: before throwing a null exception and terminates the app https://gist.github.com/jkredzvr/120e7bfdf1317c9c7681c576cea56845 Does anyone have any ideas as to why Enterprise RUNTIME VERSION 29.0.0 calls CreateAndroidSurfaceSwapChain, which throws a null exception in the build?1.5KViews0likes2CommentsOculus Quest Multiplayer
I have made an app for the quest and one of our clients would like to download the app remotely and the only way to do that is via a release channel. One of our upcoming apps requires multiplayer but I can't seem to get multiplayer to work because it seems like Oculus is blocking this on the Quest platform. My enquiry is do I NEED to purchase an enterprise headset to achieve getting the app on a private release channel and to get multiplayer working on the app? I tried uploading the app via ovr platform utl but it wouldn't let me upload any 6DoF apps.575Views0likes0Comments