Setting up Oculus development environment in Unity imports same assets multiple times
Hello! I am new to VR development, and I am starting a new project by following the setup instructions on Oculus' website. This is what I notice: I have Unity installed, have setup my Quest 2 for Developer mode, and created a new project using the "3D" template. I go to File > Build Settings and switch to the Android Platform I select my debug device as my Oculus I click on the Switch Platform button I see Unity install several Oculus assets (takes about 10 - 15 minutes) I then proceed to install the Oculus Integration package, as per the instructions I see Unity install several Oculus assets (takes about 10 - 15minutes) I then proceed to enable VR Support by installing the XR Plugin Framework, as per the instructions I see Unity install several Oculus assets (takes about 10 - 15 minutes) I'm finally able to build an example app and launch it in my Oculus Quest 2 Expected I expected the Oculus assets to only be installed once and be able to build an app within minutes. Actual I see the same Oculus assets being installed 3x, each one taking between 10 - 15 minutes. So I had to wait between 30 - 45 minutes until I could actually build an app. This takes way too long, and the process redundantly installs the same assets every time. Is there a faster way to do this? Thanks!Solved1.5KViews0likes1CommentUsing Oculus Rift S insinde a moving environment
Hello everyone, I have a problem that I want to share with you and I hope someone can help me: I want to use the Oculus Rift S inside a driving simulator cabin. As the cabin is moving, the picture in the Rift S is jumping inside the scene. We faced the same problem with the Oculus Rift and its external sensors, but it's even worse with the Rift S (I guess because it doesn't have external sensors). Is it possible to disable the Oculus Rift built-in acceleration sensors and just use the cameras on the outside? The cabin is closed, so the person inside is not moving relative to the cabin. Does someone have experience with this? Best regards Edward771Views0likes2CommentsWho's creating their own 360 VR Environments and uploading them to the Oculus Quest? Lets chat tools
Hey- Who's creating their own 360 VR Environments and uploading them to the Oculus Quest? What software tools are you currently using, how's it going? I am currently using After effects, skybox, element 3D to create, but I am wondering what else I could use to make it more powerful (without having to code). Let me know in this thread!472Views0likes0CommentsEnvironments won’t load
i choose environments on the Oculus Go and all that displays is a gray or black background. It is a new unit. I have gone through the whole set up and even download several apps. The headset is very slow. I have managed to play and use the apps that have down loaded, but still no environment. Any suggestions before I just return it because I think it is defective?2.3KViews0likes7CommentsHow to change back to the default environment?
So long story short a friend changed the environment, the thing is I really enjoyed the clean simple feel of the default one, since I didn't like any of the ones that come with the GO (and I can't find more to download), is there a way to reset that without hard-reseting the be?685Views0likes2CommentsHome Environment
I just set up my occulus go and selected an environment and it took me to my home for the first time but the environment is not there. Im just in a grey room with the menu of apps to scroll thru but no environment at all. I went to the environments menu and scrolled thru them to select one but it still never changed, and remained gray. How do I fix this?637Views0likes0Comments