Strategies to improve environment recognizing with Quest Pro.
Hi community! I am making an application with Meta Quest Pro with Unity that takes advantage of spatial anchors in a large environment that has repetitive elements such as chairs and benches. In addition, some details in this environment can slightly change their position in space. In such a situation, the device cannot always immediately recognize the environment. Could we adopt some strategy to help the device recognize the environment? Has anyone experienced similar problems? Thanks for the help! Giuseppe671Views0likes0Comments