(Resolved) Known Issue - V62/63 USB-C Debris/Water Warning
v62 has a big problem with USB port sensor (found the very same issue on my Q3 and the one of my wife)... when used with an extension cable (even if it is a quality cable) from time to time star showing the debris-water warning message. Of course there is no debris or water, just a nasty software false alarm.Solved292KViews89likes1055Comments"Not enough memory to run (game)"
When im playing games they crash and a pop up appears saying "not enough memory to run (Game)". So far this has happened in into the radius and blade and sorcery nomad, but i haven't played much of anything else recently. I have about 30 gb of storage left, so i don't know how to fix it or if its even a bug.Solved40KViews1like16CommentsNot able to upload a build to the app - PWA
Hey all, when I try to upload a build / APK to the app I created (it should be PWA), It shows errors like: 1. APK has no main activity defined in the manifest 2. GLES version not specified 3. The focus aware manifest meta-data tag should be set with required=true It seems that the Oculus Dev Hub for some reason is trying to upload APK for native android/ios application. In the documentation, when you are creating your app, there is a checkbox that should be checked if you are building a PWA application, but the reality is that we are missing that checkbox right now. APK was created with ovr-platform-util. Any idea how to overcome this one?1.5KViews2likes1CommentGetting a "too many devices" error from an app lab app
Hi there, in the last week, we have been getting "Multiple devices on same account trying to access this app" errors inside our app lab published application. This is crippling as I can't even test new apk versions without it giving me this error every minute. I can dismiss the message but it pops up again 30-60 seconds later. The app has had no issues for the last year or so... All of a sudden it is giving this error. The app is meant to have more than 1 Quest 2 under the same account accessing it at the same time. We have changed no settings or anything about the current apk on app lab. I submitted a ticket for this issue yesterday morning but still no response. This is an urgent issue.1.2KViews1like1CommentImporting Oculus integration into unity gives "does not exist in the namespace 'Net'
Hi Guys, I'm just trying to get started using the Oculus SDK but upon importing Oculus integration into my unity project 2019.4.8f1 I get 8 Assets\Oculus\Avatar\Samples\SocialStarter\Assets\Scripts\P2PManager.cs "does not exist in the namespace 'Net' errors for things like Connect, Close etc. It doesn't do this in a fresh project so obviously something specific to do with mine. I have tried installing my main packages into a fresh build and then installing Oculus Integration and it doesn't give these errors. But I'm not really sure what might be causing this, any ideas? Help is appreciated, searching around yields zero results of someone having this same error that I can find.Solved5.3KViews1like3Comments