Error Occurred: Generate new device code
I went to play an online game a few days ago, and it kicked me out telling me to go make a meta account. i do all the steps to make on, and then it tells me to go to www.meta.com/device to put in the code it prompted me with. I put in the code, and it said an error occurred, Generate new device code. Now i tried again a few days later, after that error happening many many times, and now it says the account I'm using does not match my purchases and stuff on my oculus account, saying I'm using a different account, BUT IM NOT. i really need help because I can't play any games.Solved270KViews85likes133CommentsVR should be fun, not frustrating - Steam VR PC Link problem
I am trying to build my VR (Quest 2) library by adding Steam VR games. Unfortunately, these games require a USB cable or 'air link' to run. I prefer the cable, so I bought a good quality - active - USB 3.x cable to connect my Quest 2 to my Windows 11 PC. Normally my procedure for playing a 'tethered' VR game on my quest 2 is this: 1. Plug the cable into my PC's USB 3.2 port and to the Quest 2. 1a) Power up the Quest 2 and wait it to boot up. 2. Start the Oculus app on the Windows 11 PC. Check that it recognized the Quest 2 headset 3. Start Steam. Select the VR game I want to play, then hit Play. 4. Put on Quest 2 headset. I see the game starting, but somewhere during game play, everything goes blank and I get the message 'pc disconnected'. So the first thing I did was to place the velcro cable management strap over the Quest 2 band so that it keeps the USB C cable in place. The connection feels good, and wiggling it during game play (when PC link is working) does not disconnect. The spontaneous disconnect appears to be a software/firmware glitch, and not a connector issue. It has occurred in multiple Steam VR games. I tried a Google search, and saw something about an alternate connection driver, but I wasn't in the mood to fiddle with the PC - I just wanted to enjoy some VR! Is there an alternate to Oculus Windows app when playing Steam VR games on the Quest 2? Thanks for your help Ethan_TXSolved23KViews3likes7CommentsMeta Quest Remote Desktop won´t start on Windows 11 Pro
Dear Community, I have a problem running Meta Quest Remote Desktop on Windows 11 Pro 23H2 (Build 22631.4037). Installation with Meta Quest Remote Desktop Setup.msi (Version from 13.8.24) works fine and shows no errors. However, when Opening the App Meta Quest Remote Desktop nothing happens and in the task manager MQRDCrashpadHandler is shown for 1-2 seconds. How can I install the Meta Quest Remote Desktop App on my machine. Happy to collect further data to solve the problem. Thanks in advance, TobiasSolved22KViews0likes69CommentsQuest 2's "Go LIVE To YouTube" Feature Not Working
So recently I've seen that in the Camera, there's now an option to go live on YouTube and see your chat while you stream. I've tried to use this feature, but every time I do it always says "something went wrong". (for the record I use OBS studio and stream the oculus.com/casting window. WHAT I'VE TRIED: - Going live on OBS then casting - Starting a scheduled live If someone could please tell me what I'm doing wrong I would appreciate any help.13KViews6likes37CommentsVR Chat Error "Oculus platform error during user proof check timeout during fetching DSAT"
VRChat for some reason keeps giving me that error and it won't load after that. I can't even press the "Okay" button. Is this an issue that many people are experiencing, or is it just me? The error then proceeds by saying that I need to use a PC and a cable to play VRChat with quest link. I've done that and I can play it, but the point is that I want to play VRChat without my PC so I can play anywhere, and this error keeps blocking me from doing that. Is there a fix to this issue? if so how? (I've tried reinstalling, using my phone hotspot, restarting the device)Solved57KViews3likes63CommentsImmersive Debugger spams error message
Hello Community, i try to use the Immersive Debugger in a Unity 6 project. But i do not get to manage that the following error message disappear: "In the render graph API, the output Render Texture must have a depth buffer. When you select a Render Texture in any camera's Output Texture property, the Depth Stencil Format property of the texture must be set to a value other than None." My guess is, that the error appears because of the debugger itself. The error will not be printed in the Unity Log if i start the application with the Simulator (but it will also appear in the Immersive Debugger Log). Has someone an idea whats wrong?2.3KViews5likes14CommentsGhosts of Tabor Not Launching
I recently preordered ghost of tabor and downloaded yesterday on release and since it’s release yesterday I haven’t been able to get past the loading screen as it comes up with an error: (http error 0, login failed) I have reinstalled the game 3 times and I know my internet is not the issue as I have played online games on contractors today, I’ve checked permissions and I still can’t get past the loading screen, I’ve checked multiple things online and can’t get anywhere or find anything, can someone helpSolved24KViews0likes46CommentsMeta Quest app - stuck on the "Pair a new device" screen
I'm stuck on the "Pair your headset with the Meta Quest app to continue." step during the Meta Quest 3 setup. The smartphone app tells me to "Allow permissions", which I have already done. I have "Use precise location" enabled as well. Pressing the blue "Continue" button does nothing. The Meta Quest 3 button is greyed out. I have a code displayed in the headset that I'm supposed to input somewhere in this app. What do I do? My Meta Quest app is up to date. I have already installed all system updates on my smartphone. My smartphone and Meta Quest 3 are on the same WiFi network. See screenshots:Solved16KViews0likes7Comments