Eye Tracked Foveated Rendering doesn't work with URP
I followed the prerequisites mentioned here https://developer.oculus.com/documentation/unity/unity-eye-tracked-foveated-rendering/ But I couldn't make the ETFR work with URP (it seems to work fine with legacy). When building the app I only get a black screen, no Unity logo, no app launch. Is URP not supported yet? I don't see any mention of this anywhere. Anyone else has the issue?2.3KViews1like2Comments