Can't get Addressables from OBB?
I still can't figure this out. I'm trying to use addressables and store them in my OBB expansion file for my quest game. Everything should be downloaded at install time, not worried about updates or DLC right now. Everything works perfectly in the editor, but when I use Split Application Binary and make a build, it can't find my files. My addressables definitely build, I can see that my OBB file is 3x the size of my APK, and when I convert it to a zip and open it, I can see the files are there. I made sure to name the OBB file correctly and put it into the correct folder in the quest's file directory. The error I get when trying to load a scene is RemoteProviderException : TextDataProvider: unable to load from url : jar:file:///data/app/com... etc I'm using Unity 2019.4.32 and Addressables 1.18.19 Any help would be extremely appreciated!2KViews0likes5CommentsRequired Assets Workflow - Unity / Oculus Quest
Hi, is there a more detailed documentation on how to use the "Required Assets" workflow in Unity for Oculus Quest? The docs just cover it briefly in "unity/ps-assets/" (can't post links yet unfortunately) I want to have a large 8GB video file as "Required Asset" file and use it in the Unity Video Player. How does this work together with the Unity AssetBundle System? How do I exclude the original video from the .apk? How do I reference the video from the "Required Asset" file in the Video Player? I first want to test this locally and not use the Oculus Store but push the .apk locally with ADB. Any help would be very much appreciated!1.3KViews0likes1CommentExpansion File Bundled Scene Not Loading Video (Go)
Hello, I recently used this tutorial from Gabor to attempt to get around size limitations for apks by creating an asset bundle and turning it into an expansion file. My app is essentially an interactive video player, with a 3.65GB video, in a single scene. I removed the scene from the build list, turned it into an asset bundle obb and created a new scene that loads the asset bundle and starts the loaded scene, it works in loading the scene and the interface, except the video doesn't play. Using Unity 2018.3.6f1 and Oculus SDK 1.34. Any help would be greatly appreciated, thanks!3.7KViews1like10Comments