Run without Oculus home for use at exhibitions
Hi, we've bought an Oculus CV1 for use for developing and displaying artworks at exhibitions. Everything works fine with 3rd party VR apps enabled, however whenever the VR art software isn't running the headset displays Oculus home with a big ugly "please log in" message. Ideally we'd like a way to not have this screen come up if for some reason the VR software isn't running, is there any way to just have the blank grid, or nothing at all? Also we're a bit concerned that we need to log in to Oculus home to access the enable 3rd party VR apps option, we don't really want to have to use our login all over the place to get the headset set up and enable 3rd party apps, is there any way to enable 3rd party apps without logging in? Is there a developer / kiosk edition of the runtime that doesn't include Home? That would be very useful for use cases like this.4.9KViews1like10CommentsOculus 1.3 external Applications probelm
Hi all Just wondering if anyone has an idea as to why i would not be able to run external applications/dev tools using sdk 1.3. I have the unknown sources tick box on in the settings however all external applications do not recognize the headset or that they are running in VR. This is a problem that has come into existence over the last week/2 as before then the same applications worked fine with the DK2 and the engineering sample of the CV1 prior to this and now will not support on either. The same problem applies for unity no longer recognizing the headset for development (again for both devices) where previously it did. Does anyone have any ideas on what i can do to fix this or what would be causing these to no longer be recognized Thanks1.1KViews0likes3Comments